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Epignosis
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Posted: October 07 2010 at 15:52 |
lol at this discussion about art
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JLocke
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Posted: October 07 2010 at 15:52 |
J-Man wrote:
I can't stand ESRB for the same reasons you just mentioned... they're honestly just idiots. |
Why? Because they are doing their jobs and letting the public know what content in is the games?
The biggest issue I have with the system is the "age guidelines". Should someone really be required to be 17 YEARS OLD to play a game like Halo 3, Modern Warfare 2, or Oblivion? |
Yes. Just like it is with R-rated and NC-17-rated films in the theater.
Anyone under that age isn't even allowed to buy those games without parental permission at the game store. |
Good.
That's just absurd and stupid. And the worst part? I'm under that age and I've played all of those games.
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And so was I. When I was twelve years old, I was playing Metal Gear Solid; an M-rated game full of strong language, discussions about nuclear warfare, sexual innuendo, blood & guts, and so forth. Sure, it's all animated and unrealistic, but the subject matter alone (terrorism) is quite heavy stuff for a younger kid to be exposed to. My parents knew I was mature enough to handle it, though, so they bought the game for me.
Why is it such a bad thing for parents to know ahead of time what content is in a game they may potentially buy their children? Nobody is barring the kids from playing those games; they just want to make sure the parents are the ones who do the purchasing, so that they will be aware of what the games contain, and can therefore make their own judgement on what their kids are ready for. I see nothing at all wrong with this system. It encourages parents to be responsible for their children, and it also pushes kids to be honest with their parents about what their entertainment consists of. How can this possibly be a bad thing? Explain it to me.
Edited by JLocke - October 07 2010 at 15:53
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Epignosis
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Posted: October 07 2010 at 15:55 |
But isn't Super Mario Brothers a game about animal cruelty?
Also, Super Libertarian Brothers:
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JLocke
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Posted: October 07 2010 at 15:57 |
J-Man wrote:
JLocke wrote:
J-Man wrote:
JLocke wrote:
Gamemako wrote:
JLocke wrote:
I disagree.
And you haven't answered my question. |
That is my answer to your question. Literature is storytelling. The visual arts are aesthetically-pleasing pictures. Music has no inherent message. All art is entertainment first and never ceases to be entertainment. There is just occasion for it to become more than merely entertainment.
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You answered a part of my post that was rhetorical. The actual question I was asking was why is it so terrible that video games are not art? I keep seeing people get up in arms over this, but I don't see why it should matter.
And I've seen and heard plenty of entertainment that isn't intended to be art, and the reverse is also true. Naked City's ''Leng Tch'e'' is clearly an artistic endeavor, yet is agony to listen to. And don't throw that 'art is subjective' argument at me in this case-- it's obvious that the musicians deliberately made something that was misery in music form. Very artistic in its concept, but not very 'entertaining' to listen to.
But setting that aside, I still want to know . . . so what if games aren't art? What is wrong with that? |
Just a quick question... how are video games not art?
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I'm not saying certain individual games aren't artistic, but are video games themselves an art form? I have never thought of them as such. Most of the time, you are controlling blips on a screen, aiming at beating the game or obtaining the high score, and such. It makes it much more of a competitive medium, and while art crosses over into that, I've always seen games as being something of a sport that doesn't require much physical activity. |
No, not all games are highly artistic. Games like Pong or Pac Man aren't very artistic at all. But it's still art.
Compare it to music, for example. Music is art. But people like Britney Spears and Justin Bieber dominate the music scene. Is their music artistic? No. But music is still art.
Compare it to literature. Literature is art. Is Green Eggs and Ham artistic? No. But literature is still art.
The same concept can be applied to any form of art... why should video games be any different?
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Because you don't get a high score when you finish reading Gone With The Wind.
Even if I'm wrong, again I ask: what is the big deal? Why do you guys feel the need to push the idea that games are art? Does that somehow validate it for you? I couldn't care less if games are art or not, I'm just playing devil's advocate. I enjoy playing video games because it's fun for me, no other reason. And I don't need there to be any other reason. Games are fun, and that why they are valid in my life. Art has nothing to do with it, regardless of who is right. If you could convince me right this second that video games are in fact an art form, my enjoyment of them would not rise or drop one percent.
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J-Man
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Posted: October 07 2010 at 15:58 |
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
I have a question for you gamers (particularly GTA players)- something I was thinking about for a while:
Video games- no matter what kind- appeal to our sense of fantasy, whether we play the role of a WW2 soldier or an Italian plumber. Games like GTA provide the fantasy of criminality. It is just a game, however, and no one is really getting murdered. Sure you ran over 12 civilians and shot 11 policemen, but it's just a game, and these sprites don't really have grieving families to mourn their loss. Yet you get the satisfaction of being a bloodthirsty murderer.
I have not played GTA (after 2) but I've watched my brother play them. Yes, I think getting more health by banging a hooker is bizarre, but no more bizarre, I suppose, as gathering hearts. But if I recall, there are no (obvious) children in the game. And if there were children, would they be invincible from your hail of gunfire? Why should they be? Would it be acceptable for a company to release a game where the object is to go to your high school and kill as many students and staff members as possible?
Or, since this was mentioned in the news a few months back, what do you think about games that simulate rape? Legally, murder is a worse crime than rape, but it would seem most folk frown upon such a game more than one that allows you to take the lives of bystanders. Something must be "sick" or "wrong" with people who play rape video games, but nothing is "sick" or "wrong" with people who play games that simulate mass murder.
Is this an absurd double standard in the video game industry, or is there some reason it is the way it is?
I know JLocke and I talked about this once before.
So, your thoughts?
|
Here's another thought -
Rape in movies or books is not extremely frowned upon by the public - so why should it be banished from video games? Don't get me wrong - I have no interest in playing a game where the main objective is to go around raping people. However, I fail to see why anything that involves sexual violence is considered worse than murder. Isn't the taking of a human life worse than raping somebody?
With that said, I still fail to understand all the ruckus about violent video games. It's rare to hear people complain about sadistically violent books, but any video game that's violent (even in a lighter atmosphere) is considered to be worse on a bigger scale. Its interactive nature is "seemingly" worse, but people still can't realize that it's just a game. I've killed thousands of virtual nazis and zombies, and I'm a perfectly happy person.
Well... unless a n00b is really getting on my nerves.
|
Good point.
I went to a Christian college for a year.
You were not permitted to watch rated R movies and you had to get permission to watch anything else (as I recall). However, I read about 6 Stephen King novels that year (I can also point you to some pretty "unacceptable" stuff in the Bible).
But you get my point.
Our sense of what is acceptable and what isn't is pretty baffling on all side. For conservative Christians, the use of magic or profanity in a medium is unacceptable. For feminists, women as "sex objects" in a medium is unacceptable. And then you get all manner of shades in between.
Very strange culture indeed.
|
Very much agreed. Unfortunately, the result of all these moral beliefs result in something very dangerous to art - censorship. First it was movie ratings. Then it was the PMRC. Now it's the ESRB. The list goes on and on... It really is amazing what is acceptable and unacceptable in society. Let's use women as sex objects as an example. People often view pornography and strip clubs as a "harm" to women. But aren't these women choosing to engage in this sort of behavior? No one's forcing them to do that! It's their own choice, and they're entitled to that. I'm not endorsing pornography in any way, but it's not "evil" as long as all parties are choosing to do so.
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J-Man
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Posted: October 07 2010 at 16:02 |
JLocke wrote:
J-Man wrote:
JLocke wrote:
J-Man wrote:
JLocke wrote:
Gamemako wrote:
JLocke wrote:
I disagree.
And you haven't answered my question. |
That is my answer to your question. Literature is storytelling. The visual arts are aesthetically-pleasing pictures. Music has no inherent message. All art is entertainment first and never ceases to be entertainment. There is just occasion for it to become more than merely entertainment.
|
You answered a part of my post that was rhetorical. The actual question I was asking was why is it so terrible that video games are not art? I keep seeing people get up in arms over this, but I don't see why it should matter.
And I've seen and heard plenty of entertainment that isn't intended to be art, and the reverse is also true. Naked City's ''Leng Tch'e'' is clearly an artistic endeavor, yet is agony to listen to. And don't throw that 'art is subjective' argument at me in this case-- it's obvious that the musicians deliberately made something that was misery in music form. Very artistic in its concept, but not very 'entertaining' to listen to.
But setting that aside, I still want to know . . . so what if games aren't art? What is wrong with that? |
Just a quick question... how are video games not art?
|
I'm not saying certain individual games aren't artistic, but are video games themselves an art form? I have never thought of them as such. Most of the time, you are controlling blips on a screen, aiming at beating the game or obtaining the high score, and such. It makes it much more of a competitive medium, and while art crosses over into that, I've always seen games as being something of a sport that doesn't require much physical activity. |
No, not all games are highly artistic. Games like Pong or Pac Man aren't very artistic at all. But it's still art.
Compare it to music, for example. Music is art. But people like Britney Spears and Justin Bieber dominate the music scene. Is their music artistic? No. But music is still art.
Compare it to literature. Literature is art. Is Green Eggs and Ham artistic? No. But literature is still art.
The same concept can be applied to any form of art... why should video games be any different?
|
Because you don't get a high score when you finish reading Gone With The Wind.
Even if I'm wrong, again I ask: what is the big deal? Why do you guys feel the need to push the idea that games are art? Does that somehow validate it for you? I couldn't care less if games are art or not, I'm just playing devil's advocate. I enjoy playing video games because it's fun for me, no other reason. And I don't need there to be any other reason. Games are fun, and that why they are valid in my life. Art has nothing to do with it, regardless of who is right. If you could convince me right this second that video games are in fact an art form, my enjoyment of them would not rise or drop one percent. |
So just because video games reward you for doing well means it's not art? Because of its interactive nature, you kind of need to be rewarded in order to enjoy most games. "Art" doesn't affect my enjoyment of video games either. I like football, but that's not art. I just genuinely can't understand what part of video games is not art. That's all.
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Epignosis
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Posted: October 07 2010 at 16:05 |
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
I have a question for you gamers (particularly GTA players)- something I was thinking about for a while:
Video games- no matter what kind- appeal to our sense of fantasy, whether we play the role of a WW2 soldier or an Italian plumber. Games like GTA provide the fantasy of criminality. It is just a game, however, and no one is really getting murdered. Sure you ran over 12 civilians and shot 11 policemen, but it's just a game, and these sprites don't really have grieving families to mourn their loss. Yet you get the satisfaction of being a bloodthirsty murderer.
I have not played GTA (after 2) but I've watched my brother play them. Yes, I think getting more health by banging a hooker is bizarre, but no more bizarre, I suppose, as gathering hearts. But if I recall, there are no (obvious) children in the game. And if there were children, would they be invincible from your hail of gunfire? Why should they be? Would it be acceptable for a company to release a game where the object is to go to your high school and kill as many students and staff members as possible?
Or, since this was mentioned in the news a few months back, what do you think about games that simulate rape? Legally, murder is a worse crime than rape, but it would seem most folk frown upon such a game more than one that allows you to take the lives of bystanders. Something must be "sick" or "wrong" with people who play rape video games, but nothing is "sick" or "wrong" with people who play games that simulate mass murder.
Is this an absurd double standard in the video game industry, or is there some reason it is the way it is?
I know JLocke and I talked about this once before.
So, your thoughts?
|
Here's another thought -
Rape in movies or books is not extremely frowned upon by the public - so why should it be banished from video games? Don't get me wrong - I have no interest in playing a game where the main objective is to go around raping people. However, I fail to see why anything that involves sexual violence is considered worse than murder. Isn't the taking of a human life worse than raping somebody?
With that said, I still fail to understand all the ruckus about violent video games. It's rare to hear people complain about sadistically violent books, but any video game that's violent (even in a lighter atmosphere) is considered to be worse on a bigger scale. Its interactive nature is "seemingly" worse, but people still can't realize that it's just a game. I've killed thousands of virtual nazis and zombies, and I'm a perfectly happy person.
Well... unless a n00b is really getting on my nerves.
|
Good point.
I went to a Christian college for a year.
You were not permitted to watch rated R movies and you had to get permission to watch anything else (as I recall). However, I read about 6 Stephen King novels that year (I can also point you to some pretty "unacceptable" stuff in the Bible).
But you get my point.
Our sense of what is acceptable and what isn't is pretty baffling on all side. For conservative Christians, the use of magic or profanity in a medium is unacceptable. For feminists, women as "sex objects" in a medium is unacceptable. And then you get all manner of shades in between.
Very strange culture indeed.
|
Very much agreed.
Unfortunately, the result of all these moral beliefs result in something very dangerous to art - censorship. First it was movie ratings. Then it was the PMRC. Now it's the ESRB. The list goes on and on...
It really is amazing what is acceptable and unacceptable in society. Let's use women as sex objects as an example. People often view pornography and strip clubs as a "harm" to women. But aren't these women choosing to engage in this sort of behavior? No one's forcing them to do that! It's their own choice, and they're entitled to that. I'm not endorsing pornography in any way, but it's not "evil" as long as all parties are choosing to do so.
| How do you define censorship though? Labeling something as "Rated R" is not censorship- it's a label. Forcing a company to cut out content is censorship. Big difference.
I certainly would object to my son (at 15) playing a rape game, but wouldn't have a problem with him playing, say, Fable, which permits you to have sex with prostitutes or God of War, which is incredibly violent and contains explicit sexual content. In my mind, I know that is probably something of an logical disconnect, but I have no idea why.
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J-Man
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Posted: October 07 2010 at 16:06 |
JLocke wrote:
J-Man wrote:
I can't stand ESRB for the same reasons you just mentioned... they're honestly just idiots. |
Why? Because they are doing their jobs and letting the public know what content in is the games?
The biggest issue I have with the system is the "age guidelines". Should someone really be required to be 17 YEARS OLD to play a game like Halo 3, Modern Warfare 2, or Oblivion? |
Yes. Just like it is with R-rated and NC-17-rated films in the theater.
Anyone under that age isn't even allowed to buy those games without parental permission at the game store. |
Good.
That's just absurd and stupid. And the worst part? I'm under that age and I've played all of those games.
|
And so was I. When I was twelve years old, I was playing Metal Gear Solid; an M-rated game full of strong language, discussions about nuclear warfare, sexual innuendo, blood & guts, and so forth. Sure, it's all animated and unrealistic, but the subject matter alone (terrorism) is quite heavy stuff for a younger kid to be exposed to. My parents knew I was mature enough to handle it, though, so they bought the game for me.
Why is it such a bad thing for parents to know ahead of time what content is in a game they may potentially buy their children? Nobody is barring the kids from playing those games; they just want to make sure the parents are the ones who do the purchasing, so that they will be aware of what the games contain, and can therefore make their own judgement on what their kids are ready for. I see nothing at all wrong with this system. It encourages parents to be responsible for their children, and it also pushes kids to be honest with their parents about what their entertainment consists of. How can this possibly be a bad thing? Explain it to me.
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That's the problem. Most parents don't realize that their kids are mature enough to experience the game. They look at the box, read "Ages 17+" and put the game back right back where they found it.
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J-Man
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Posted: October 07 2010 at 16:11 |
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
I have a question for you gamers (particularly GTA players)- something I was thinking about for a while:
Video games- no matter what kind- appeal to our sense of fantasy, whether we play the role of a WW2 soldier or an Italian plumber. Games like GTA provide the fantasy of criminality. It is just a game, however, and no one is really getting murdered. Sure you ran over 12 civilians and shot 11 policemen, but it's just a game, and these sprites don't really have grieving families to mourn their loss. Yet you get the satisfaction of being a bloodthirsty murderer.
I have not played GTA (after 2) but I've watched my brother play them. Yes, I think getting more health by banging a hooker is bizarre, but no more bizarre, I suppose, as gathering hearts. But if I recall, there are no (obvious) children in the game. And if there were children, would they be invincible from your hail of gunfire? Why should they be? Would it be acceptable for a company to release a game where the object is to go to your high school and kill as many students and staff members as possible?
Or, since this was mentioned in the news a few months back, what do you think about games that simulate rape? Legally, murder is a worse crime than rape, but it would seem most folk frown upon such a game more than one that allows you to take the lives of bystanders. Something must be "sick" or "wrong" with people who play rape video games, but nothing is "sick" or "wrong" with people who play games that simulate mass murder.
Is this an absurd double standard in the video game industry, or is there some reason it is the way it is?
I know JLocke and I talked about this once before.
So, your thoughts?
|
Here's another thought -
Rape in movies or books is not extremely frowned upon by the public - so why should it be banished from video games? Don't get me wrong - I have no interest in playing a game where the main objective is to go around raping people. However, I fail to see why anything that involves sexual violence is considered worse than murder. Isn't the taking of a human life worse than raping somebody?
With that said, I still fail to understand all the ruckus about violent video games. It's rare to hear people complain about sadistically violent books, but any video game that's violent (even in a lighter atmosphere) is considered to be worse on a bigger scale. Its interactive nature is "seemingly" worse, but people still can't realize that it's just a game. I've killed thousands of virtual nazis and zombies, and I'm a perfectly happy person.
Well... unless a n00b is really getting on my nerves.
|
Good point.
I went to a Christian college for a year.
You were not permitted to watch rated R movies and you had to get permission to watch anything else (as I recall). However, I read about 6 Stephen King novels that year (I can also point you to some pretty "unacceptable" stuff in the Bible).
But you get my point.
Our sense of what is acceptable and what isn't is pretty baffling on all side. For conservative Christians, the use of magic or profanity in a medium is unacceptable. For feminists, women as "sex objects" in a medium is unacceptable. And then you get all manner of shades in between.
Very strange culture indeed.
|
Very much agreed.
Unfortunately, the result of all these moral beliefs result in something very dangerous to art - censorship. First it was movie ratings. Then it was the PMRC. Now it's the ESRB. The list goes on and on...
It really is amazing what is acceptable and unacceptable in society. Let's use women as sex objects as an example. People often view pornography and strip clubs as a "harm" to women. But aren't these women choosing to engage in this sort of behavior? No one's forcing them to do that! It's their own choice, and they're entitled to that. I'm not endorsing pornography in any way, but it's not "evil" as long as all parties are choosing to do so.
|
How do you define censorship though? Labeling something as "Rated R" is not censorship- it's a label. Forcing a company to cut out content is censorship. Big difference.
I certainly would object to my son (at 15) playing a rape game, but wouldn't have a problem with him playing, say, Fable, which permits you to have sex with prostitutes or God of War, which is incredibly violent and contains explicit sexual content. In my mind, I know that is probably something of an logical disconnect, but I have no idea why.
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The AO rating not being allowed to be sold in stores is censorship IMO. It's a debatable topic, though. I'm not allowed to go in a game store and buy an M-rated game without a parent. No it's not direct censorship, but it still does limit sales an exposure... thus, censorship. And things like this is what I'm mostly worried about... http://gameinformer.com/b/news/archive/2010/08/30/video-games-get-their-day-in-court.aspxIf this bill got passed, it would be disastrous. If the government got involved, we officially no longer have freedom of speech and artistic expression.
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JLocke
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Posted: October 07 2010 at 16:13 |
Epignosis wrote:
How do you define censorship though? Labeling something as "Rated R" is not censorship- it's a label. Forcing a company to cut out content is censorship. Big difference.
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Precisely where I'm coming from. Censorship is something I will fight tooth and nail. Labeling certain forms of entertainment in an attempt to be responsible with the audience isn't even in the same ballpark as far as I am concerned.
I don't deny that the culture is strange. I have no problem with nudity, for instance. I think the human body is a beautiful, natural thing, and I've never understood all the business surrounding the concept of showing it. If I had a kid, I wouldn't object to him seeing nudity. However, I would be against my kid seeing too much gory violence, depending on his age, of course. So I for one am glad that ratings system do exist. They may not always deem the same things I would as inappropriate, but by and large, it would still serve as a reasonable guide to go by when taking younger children into account.
Parents should also monitor what books their kids might be reading, in my opinion. But if they trust their children, there shouldn't a problem, anyway. I do see where it seems like flawed logic to allow books to be bought by anybody as opposed to a video game or a movie ticket, and yet I can kind of see the different degrees to which these different forms would affect people. Plus, the only solution to such a thing in books' case would be to put everything behind glass in libraries and book stores. Not gonna happen.
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JLocke
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Posted: October 07 2010 at 16:14 |
J-Man wrote:
That's the problem. Most parents don't realize that their kids are mature enough to experience the game. They look at the box, read "Ages 17+" and put the game back right back where they found it.
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Then, that's the parents' fault. Not the ESRB or the retailers'.
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UndercoverBoy
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Posted: October 07 2010 at 16:18 |
Can video games be art?
[/discussion]
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Epignosis
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Posted: October 07 2010 at 16:19 |
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
I have a question for you gamers (particularly GTA players)- something I was thinking about for a while:
Video games- no matter what kind- appeal to our sense of fantasy, whether we play the role of a WW2 soldier or an Italian plumber. Games like GTA provide the fantasy of criminality. It is just a game, however, and no one is really getting murdered. Sure you ran over 12 civilians and shot 11 policemen, but it's just a game, and these sprites don't really have grieving families to mourn their loss. Yet you get the satisfaction of being a bloodthirsty murderer.
I have not played GTA (after 2) but I've watched my brother play them. Yes, I think getting more health by banging a hooker is bizarre, but no more bizarre, I suppose, as gathering hearts. But if I recall, there are no (obvious) children in the game. And if there were children, would they be invincible from your hail of gunfire? Why should they be? Would it be acceptable for a company to release a game where the object is to go to your high school and kill as many students and staff members as possible?
Or, since this was mentioned in the news a few months back, what do you think about games that simulate rape? Legally, murder is a worse crime than rape, but it would seem most folk frown upon such a game more than one that allows you to take the lives of bystanders. Something must be "sick" or "wrong" with people who play rape video games, but nothing is "sick" or "wrong" with people who play games that simulate mass murder.
Is this an absurd double standard in the video game industry, or is there some reason it is the way it is?
I know JLocke and I talked about this once before.
So, your thoughts?
|
Here's another thought -
Rape in movies or books is not extremely frowned upon by the public - so why should it be banished from video games? Don't get me wrong - I have no interest in playing a game where the main objective is to go around raping people. However, I fail to see why anything that involves sexual violence is considered worse than murder. Isn't the taking of a human life worse than raping somebody?
With that said, I still fail to understand all the ruckus about violent video games. It's rare to hear people complain about sadistically violent books, but any video game that's violent (even in a lighter atmosphere) is considered to be worse on a bigger scale. Its interactive nature is "seemingly" worse, but people still can't realize that it's just a game. I've killed thousands of virtual nazis and zombies, and I'm a perfectly happy person.
Well... unless a n00b is really getting on my nerves.
|
Good point.
I went to a Christian college for a year.
You were not permitted to watch rated R movies and you had to get permission to watch anything else (as I recall). However, I read about 6 Stephen King novels that year (I can also point you to some pretty "unacceptable" stuff in the Bible).
But you get my point.
Our sense of what is acceptable and what isn't is pretty baffling on all side. For conservative Christians, the use of magic or profanity in a medium is unacceptable. For feminists, women as "sex objects" in a medium is unacceptable. And then you get all manner of shades in between.
Very strange culture indeed.
|
Very much agreed.
Unfortunately, the result of all these moral beliefs result in something very dangerous to art - censorship. First it was movie ratings. Then it was the PMRC. Now it's the ESRB. The list goes on and on...
It really is amazing what is acceptable and unacceptable in society. Let's use women as sex objects as an example. People often view pornography and strip clubs as a "harm" to women. But aren't these women choosing to engage in this sort of behavior? No one's forcing them to do that! It's their own choice, and they're entitled to that. I'm not endorsing pornography in any way, but it's not "evil" as long as all parties are choosing to do so.
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How do you define censorship though? Labeling something as "Rated R" is not censorship- it's a label. Forcing a company to cut out content is censorship. Big difference.
I certainly would object to my son (at 15) playing a rape game, but wouldn't have a problem with him playing, say, Fable, which permits you to have sex with prostitutes or God of War, which is incredibly violent and contains explicit sexual content. In my mind, I know that is probably something of an logical disconnect, but I have no idea why.
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The AO rating not being allowed to be sold in stores is censorship IMO. It's a debatable topic, though. I'm not allowed to go in a game store and buy an M-rated game without a parent. No it's not direct censorship, but it still does limit sales an exposure... thus, censorship.
And things like this is what I'm mostly worried about...
http://gameinformer.com/b/news/archive/2010/08/30/video-games-get-their-day-in-court.aspx
If this bill got passed, it would be disastrous. If the government got involved, we officially no longer have freedom of speech and artistic expression.
| AO ratings not being allowed to be sold in stores? Who says those ratings can't be sold in stores? I can buy porn in stores.
You also can't go see an R-rated movie without a parent. You also can't buy booze or cigarettes. Age-restriction isn't censorship. A poor market isn't censorship either.
My opinion is that if minors can buy Stephen King books (or Bibles) they should be allowed to buy M-rated video games. It's up to parents to restrict them as they deem fit, not salespeople or government (again, in my opinion).
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J-Man
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Posted: October 07 2010 at 16:19 |
JLocke wrote:
J-Man wrote:
That's the problem. Most parents don't realize that their kids are mature enough to experience the game. They look at the box, read "Ages 17+" and put the game back right back where they found it.
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Then, that's the parents' fault. Not the ESRB or the retailers'. |
Basically what I'm saying is that it's the parent's responsibility, not the ESRB's. There are plenty of informative (much more informative than ESRB labels) websites out there that parents can look at. Putting a label on every video game and limiting the sales to certain people seems like a pretty poor solution. It just gives parents a predetermined opinion about the games, without even knowing the content inside of it.
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J-Man
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Posted: October 07 2010 at 16:23 |
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
I have a question for you gamers (particularly GTA players)- something I was thinking about for a while:
Video games- no matter what kind- appeal to our sense of fantasy, whether we play the role of a WW2 soldier or an Italian plumber. Games like GTA provide the fantasy of criminality. It is just a game, however, and no one is really getting murdered. Sure you ran over 12 civilians and shot 11 policemen, but it's just a game, and these sprites don't really have grieving families to mourn their loss. Yet you get the satisfaction of being a bloodthirsty murderer.
I have not played GTA (after 2) but I've watched my brother play them. Yes, I think getting more health by banging a hooker is bizarre, but no more bizarre, I suppose, as gathering hearts. But if I recall, there are no (obvious) children in the game. And if there were children, would they be invincible from your hail of gunfire? Why should they be? Would it be acceptable for a company to release a game where the object is to go to your high school and kill as many students and staff members as possible?
Or, since this was mentioned in the news a few months back, what do you think about games that simulate rape? Legally, murder is a worse crime than rape, but it would seem most folk frown upon such a game more than one that allows you to take the lives of bystanders. Something must be "sick" or "wrong" with people who play rape video games, but nothing is "sick" or "wrong" with people who play games that simulate mass murder.
Is this an absurd double standard in the video game industry, or is there some reason it is the way it is?
I know JLocke and I talked about this once before.
So, your thoughts?
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Here's another thought -
Rape in movies or books is not extremely frowned upon by the public - so why should it be banished from video games? Don't get me wrong - I have no interest in playing a game where the main objective is to go around raping people. However, I fail to see why anything that involves sexual violence is considered worse than murder. Isn't the taking of a human life worse than raping somebody?
With that said, I still fail to understand all the ruckus about violent video games. It's rare to hear people complain about sadistically violent books, but any video game that's violent (even in a lighter atmosphere) is considered to be worse on a bigger scale. Its interactive nature is "seemingly" worse, but people still can't realize that it's just a game. I've killed thousands of virtual nazis and zombies, and I'm a perfectly happy person.
Well... unless a n00b is really getting on my nerves.
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Good point.
I went to a Christian college for a year.
You were not permitted to watch rated R movies and you had to get permission to watch anything else (as I recall). However, I read about 6 Stephen King novels that year (I can also point you to some pretty "unacceptable" stuff in the Bible).
But you get my point.
Our sense of what is acceptable and what isn't is pretty baffling on all side. For conservative Christians, the use of magic or profanity in a medium is unacceptable. For feminists, women as "sex objects" in a medium is unacceptable. And then you get all manner of shades in between.
Very strange culture indeed.
|
Very much agreed.
Unfortunately, the result of all these moral beliefs result in something very dangerous to art - censorship. First it was movie ratings. Then it was the PMRC. Now it's the ESRB. The list goes on and on...
It really is amazing what is acceptable and unacceptable in society. Let's use women as sex objects as an example. People often view pornography and strip clubs as a "harm" to women. But aren't these women choosing to engage in this sort of behavior? No one's forcing them to do that! It's their own choice, and they're entitled to that. I'm not endorsing pornography in any way, but it's not "evil" as long as all parties are choosing to do so.
|
How do you define censorship though? Labeling something as "Rated R" is not censorship- it's a label. Forcing a company to cut out content is censorship. Big difference.
I certainly would object to my son (at 15) playing a rape game, but wouldn't have a problem with him playing, say, Fable, which permits you to have sex with prostitutes or God of War, which is incredibly violent and contains explicit sexual content. In my mind, I know that is probably something of an logical disconnect, but I have no idea why.
|
The AO rating not being allowed to be sold in stores is censorship IMO. It's a debatable topic, though. I'm not allowed to go in a game store and buy an M-rated game without a parent. No it's not direct censorship, but it still does limit sales an exposure... thus, censorship.
And things like this is what I'm mostly worried about...
http://gameinformer.com/b/news/archive/2010/08/30/video-games-get-their-day-in-court.aspx
If this bill got passed, it would be disastrous. If the government got involved, we officially no longer have freedom of speech and artistic expression.
|
AO ratings not being allowed to be sold in stores? Who says those ratings can't be sold in stores? I can buy porn in stores.
You also can't go see an R-rated movie without a parent. You also can't buy booze or cigarettes. Age-restriction isn't censorship. A poor market isn't censorship either.
My opinion is that if minors can buy Stephen King books (or Bibles) they should be allowed to buy M-rated video games. It's up to parents to restrict them as they deem fit, not salespeople or government (again, in my opinion).
|
I don't agree with the film rating system either, by the way. Alcohol and tobacco restriction makes sense IMO - that's actually harmful to people's health. I completely agree on your last point - that's the point I'm trying to get across. It's the parent's job - not the ESRB's.
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Epignosis
Special Collaborator
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Joined: December 30 2007
Location: Raeford, NC
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Posted: October 07 2010 at 16:27 |
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
I have a question for you gamers (particularly GTA players)- something I was thinking about for a while:
Video games- no matter what kind- appeal to our sense of fantasy, whether we play the role of a WW2 soldier or an Italian plumber. Games like GTA provide the fantasy of criminality. It is just a game, however, and no one is really getting murdered. Sure you ran over 12 civilians and shot 11 policemen, but it's just a game, and these sprites don't really have grieving families to mourn their loss. Yet you get the satisfaction of being a bloodthirsty murderer.
I have not played GTA (after 2) but I've watched my brother play them. Yes, I think getting more health by banging a hooker is bizarre, but no more bizarre, I suppose, as gathering hearts. But if I recall, there are no (obvious) children in the game. And if there were children, would they be invincible from your hail of gunfire? Why should they be? Would it be acceptable for a company to release a game where the object is to go to your high school and kill as many students and staff members as possible?
Or, since this was mentioned in the news a few months back, what do you think about games that simulate rape? Legally, murder is a worse crime than rape, but it would seem most folk frown upon such a game more than one that allows you to take the lives of bystanders. Something must be "sick" or "wrong" with people who play rape video games, but nothing is "sick" or "wrong" with people who play games that simulate mass murder.
Is this an absurd double standard in the video game industry, or is there some reason it is the way it is?
I know JLocke and I talked about this once before.
So, your thoughts?
|
Here's another thought -
Rape in movies or books is not extremely frowned upon by the public - so why should it be banished from video games? Don't get me wrong - I have no interest in playing a game where the main objective is to go around raping people. However, I fail to see why anything that involves sexual violence is considered worse than murder. Isn't the taking of a human life worse than raping somebody?
With that said, I still fail to understand all the ruckus about violent video games. It's rare to hear people complain about sadistically violent books, but any video game that's violent (even in a lighter atmosphere) is considered to be worse on a bigger scale. Its interactive nature is "seemingly" worse, but people still can't realize that it's just a game. I've killed thousands of virtual nazis and zombies, and I'm a perfectly happy person.
Well... unless a n00b is really getting on my nerves.
|
Good point.
I went to a Christian college for a year.
You were not permitted to watch rated R movies and you had to get permission to watch anything else (as I recall). However, I read about 6 Stephen King novels that year (I can also point you to some pretty "unacceptable" stuff in the Bible).
But you get my point.
Our sense of what is acceptable and what isn't is pretty baffling on all side. For conservative Christians, the use of magic or profanity in a medium is unacceptable. For feminists, women as "sex objects" in a medium is unacceptable. And then you get all manner of shades in between.
Very strange culture indeed.
|
Very much agreed.
Unfortunately, the result of all these moral beliefs result in something very dangerous to art - censorship. First it was movie ratings. Then it was the PMRC. Now it's the ESRB. The list goes on and on...
It really is amazing what is acceptable and unacceptable in society. Let's use women as sex objects as an example. People often view pornography and strip clubs as a "harm" to women. But aren't these women choosing to engage in this sort of behavior? No one's forcing them to do that! It's their own choice, and they're entitled to that. I'm not endorsing pornography in any way, but it's not "evil" as long as all parties are choosing to do so.
|
How do you define censorship though? Labeling something as "Rated R" is not censorship- it's a label. Forcing a company to cut out content is censorship. Big difference.
I certainly would object to my son (at 15) playing a rape game, but wouldn't have a problem with him playing, say, Fable, which permits you to have sex with prostitutes or God of War, which is incredibly violent and contains explicit sexual content. In my mind, I know that is probably something of an logical disconnect, but I have no idea why.
|
The AO rating not being allowed to be sold in stores is censorship IMO. It's a debatable topic, though. I'm not allowed to go in a game store and buy an M-rated game without a parent. No it's not direct censorship, but it still does limit sales an exposure... thus, censorship.
And things like this is what I'm mostly worried about...
http://gameinformer.com/b/news/archive/2010/08/30/video-games-get-their-day-in-court.aspx
If this bill got passed, it would be disastrous. If the government got involved, we officially no longer have freedom of speech and artistic expression.
|
AO ratings not being allowed to be sold in stores? Who says those ratings can't be sold in stores? I can buy porn in stores.
You also can't go see an R-rated movie without a parent. You also can't buy booze or cigarettes. Age-restriction isn't censorship. A poor market isn't censorship either.
My opinion is that if minors can buy Stephen King books (or Bibles) they should be allowed to buy M-rated video games. It's up to parents to restrict them as they deem fit, not salespeople or government (again, in my opinion).
|
I don't agree with the film rating system either, by the way. Alcohol and tobacco restriction makes sense IMO - that's actually harmful to people's health.
I completely agree on your last point - that's the point I'm trying to get across. It's the parent's job - not the ESRB's.
| However, if stores say "We won't carry AO games" or "We won't sell M-rated games to minors," that's their prerogative as a privately owned business.
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JLocke
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Joined: November 18 2007
Status: Offline
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Posted: October 07 2010 at 16:28 |
J-Man wrote:
The AO rating not being allowed to be sold in stores is censorship IMO. |
Perhaps, though I would obviously have to look into the details behind this story before I can give a fully informed opinion. If a filmmaker decides to cut three minutes from his movie in order to avoid and R rating, is that censorship, or good judgment? Nobody is stopping him from releasing the movie as it is; he'd just have to accept a more severe rating and risk a little less audience attendance. It gets more difficult to tell at that point what is censorship and what isn't, I think.
I'm not allowed to go in a game store and buy an M-rated game without a parent. No it's not direct censorship, but it still does limit sales an exposure... thus, censorship. |
Oh, give me a break! Just as I pointed out in my previous paragraph, the film directors/game developers know well enough in advance what will or won't get them a more severe rating, so it's up to them in the end what they wish to do. If they really are 'artists' as you claim, then they will care more about what statement they are trying to make than how many units they ultimately sell, even in a business-oriented field such as gaming. Don't worry about them. They know what they are doing.
From what I can gather, that bill won't make much difference. Maybe I'm just so out of touch I can't grasp it, but it seems to me kids would still manage to get ahold of M-rated games regardless of what extra bill may be passed to enforce the age restriction.
I'm not saying the government getting involved in such things is the right thing to do, but I also don't think you should blame the ESRB for merely doing their job.
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J-Man
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Joined: August 07 2008
Location: Philadelphia,PA
Status: Offline
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Posted: October 07 2010 at 16:29 |
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
J-Man wrote:
Epignosis wrote:
I have a question for you gamers (particularly GTA players)- something I was thinking about for a while:
Video games- no matter what kind- appeal to our sense of fantasy, whether we play the role of a WW2 soldier or an Italian plumber. Games like GTA provide the fantasy of criminality. It is just a game, however, and no one is really getting murdered. Sure you ran over 12 civilians and shot 11 policemen, but it's just a game, and these sprites don't really have grieving families to mourn their loss. Yet you get the satisfaction of being a bloodthirsty murderer.
I have not played GTA (after 2) but I've watched my brother play them. Yes, I think getting more health by banging a hooker is bizarre, but no more bizarre, I suppose, as gathering hearts. But if I recall, there are no (obvious) children in the game. And if there were children, would they be invincible from your hail of gunfire? Why should they be? Would it be acceptable for a company to release a game where the object is to go to your high school and kill as many students and staff members as possible?
Or, since this was mentioned in the news a few months back, what do you think about games that simulate rape? Legally, murder is a worse crime than rape, but it would seem most folk frown upon such a game more than one that allows you to take the lives of bystanders. Something must be "sick" or "wrong" with people who play rape video games, but nothing is "sick" or "wrong" with people who play games that simulate mass murder.
Is this an absurd double standard in the video game industry, or is there some reason it is the way it is?
I know JLocke and I talked about this once before.
So, your thoughts?
|
Here's another thought -
Rape in movies or books is not extremely frowned upon by the public - so why should it be banished from video games? Don't get me wrong - I have no interest in playing a game where the main objective is to go around raping people. However, I fail to see why anything that involves sexual violence is considered worse than murder. Isn't the taking of a human life worse than raping somebody?
With that said, I still fail to understand all the ruckus about violent video games. It's rare to hear people complain about sadistically violent books, but any video game that's violent (even in a lighter atmosphere) is considered to be worse on a bigger scale. Its interactive nature is "seemingly" worse, but people still can't realize that it's just a game. I've killed thousands of virtual nazis and zombies, and I'm a perfectly happy person.
Well... unless a n00b is really getting on my nerves.
|
Good point.
I went to a Christian college for a year.
You were not permitted to watch rated R movies and you had to get permission to watch anything else (as I recall). However, I read about 6 Stephen King novels that year (I can also point you to some pretty "unacceptable" stuff in the Bible).
But you get my point.
Our sense of what is acceptable and what isn't is pretty baffling on all side. For conservative Christians, the use of magic or profanity in a medium is unacceptable. For feminists, women as "sex objects" in a medium is unacceptable. And then you get all manner of shades in between.
Very strange culture indeed.
|
Very much agreed.
Unfortunately, the result of all these moral beliefs result in something very dangerous to art - censorship. First it was movie ratings. Then it was the PMRC. Now it's the ESRB. The list goes on and on...
It really is amazing what is acceptable and unacceptable in society. Let's use women as sex objects as an example. People often view pornography and strip clubs as a "harm" to women. But aren't these women choosing to engage in this sort of behavior? No one's forcing them to do that! It's their own choice, and they're entitled to that. I'm not endorsing pornography in any way, but it's not "evil" as long as all parties are choosing to do so.
|
How do you define censorship though? Labeling something as "Rated R" is not censorship- it's a label. Forcing a company to cut out content is censorship. Big difference.
I certainly would object to my son (at 15) playing a rape game, but wouldn't have a problem with him playing, say, Fable, which permits you to have sex with prostitutes or God of War, which is incredibly violent and contains explicit sexual content. In my mind, I know that is probably something of an logical disconnect, but I have no idea why.
|
The AO rating not being allowed to be sold in stores is censorship IMO. It's a debatable topic, though. I'm not allowed to go in a game store and buy an M-rated game without a parent. No it's not direct censorship, but it still does limit sales an exposure... thus, censorship.
And things like this is what I'm mostly worried about...
http://gameinformer.com/b/news/archive/2010/08/30/video-games-get-their-day-in-court.aspx
If this bill got passed, it would be disastrous. If the government got involved, we officially no longer have freedom of speech and artistic expression.
|
AO ratings not being allowed to be sold in stores? Who says those ratings can't be sold in stores? I can buy porn in stores.
You also can't go see an R-rated movie without a parent. You also can't buy booze or cigarettes. Age-restriction isn't censorship. A poor market isn't censorship either.
My opinion is that if minors can buy Stephen King books (or Bibles) they should be allowed to buy M-rated video games. It's up to parents to restrict them as they deem fit, not salespeople or government (again, in my opinion).
|
I don't agree with the film rating system either, by the way. Alcohol and tobacco restriction makes sense IMO - that's actually harmful to people's health.
I completely agree on your last point - that's the point I'm trying to get across. It's the parent's job - not the ESRB's.
|
However, if stores say "We won't carry AO games" or "We won't sell M-rated games to minors," that's their prerogative as a privately owned business.
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I agree with that. They have a right to sell or not to sell things at their own discretion. It looks like we both have pretty similar opinions on this entire topic, Robert.
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J-Man
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Joined: August 07 2008
Location: Philadelphia,PA
Status: Offline
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Posted: October 07 2010 at 16:31 |
JLocke wrote:
J-Man wrote:
The AO rating not being allowed to be sold in stores is censorship IMO. |
Perhaps, though I would obviously have to look into the details behind this story before I can give a fully informed opinion. If a filmmaker decides to cut three minutes from his movie in order to avoid and R rating, is that censorship, or good judgment? Nobody is stopping him from releasing the movie as it is; he'd just have to accept a more severe rating and risk a little less audience attendance. It gets more difficult to tell at that point what is censorship and what isn't, I think.
I'm not allowed to go in a game store and buy an M-rated game without a parent. No it's not direct censorship, but it still does limit sales an exposure... thus, censorship. |
Oh, give me a break! Just as I pointed out in my previous paragraph, the film directors/game developers know well enough in advance what will or won't get them a more severe rating, so it's up to them in the end what they wish to do. If they really are 'artists' as you claim, then they will care more about what statement they are trying to make than how many units they ultimately sell, even in a business-oriented field such as gaming. Don't worry about them. They know what they are doing.
From what I can gather, that bill won't make much difference. Maybe I'm just so out of touch I can't grasp it, but it seems to me kids would still manage to get ahold of M-rated games regardless of what extra bill may be passed to enforce the age restriction.
I'm not saying the government getting involved in such things is the right thing to do, but I also don't think you should blame the ESRB for merely doing their job. |
One important note is that the online version article omits the caption that says "anyone who supplies these games will be fined $1000 if the bill is passed".
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JLocke
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Posted: October 07 2010 at 16:35 |
J-Man wrote:
JLocke wrote:
J-Man wrote:
That's the problem. Most parents don't realize that their kids are mature enough to experience the game. They look at the box, read "Ages 17+" and put the game back right back where they found it.
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Then, that's the parents' fault. Not the ESRB or the retailers'. |
Basically what I'm saying is that it's the parent's responsibility, not the ESRB's.
There are plenty of informative (much more informative than ESRB labels) websites out there that parents can look at. Putting a label on every video game and limiting the sales to certain people seems like a pretty poor solution. It just gives parents a predetermined opinion about the games, without even knowing the content inside of it.
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I agree with you, for the most part. But here it is: we live in the real world. The real world is full of idiots. Do we agree so far?
Okay, now . . . idiots who think rock music, comic books and now video games are the devil will never go away. There will always be some group of crazies trying to silence freedom of expression in the name of decency. You have two choices. Either put up with the labeling system and age restrictions, or learn to deal with everything being censored. I don;t know about you, but I'm choosing option one.
Is it the parents' responsibility? Of course!!! But I realize that something has to be in place to appease certain groups of people, and for right now, the age restrictions and ratings systems make sense to me. Do I agree with them morally? Perhaps not, but I'm not going to worry about it, either. As long as movies and games don't star getting honest-to-goodness ''censored'', I'm fine with things the way they are.
The FCC is a deplorable group. The ESRP and MPAA are not, in my opinion. They are just doing their jobs.
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