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Epignosis View Drop Down
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Direct Link To This Post Topic: Gladiators II
    Posted: July 05 2012 at 20:53

About two years ago, I came up with "Gladiators."  It proved to be successful (85 pages), but it got a little out of hand and I got busy with life.

I want to relaunch it, so I give you "Gladiators II."

 For those who are familiar with the old game, here is what's different:

1. No narratives.  I'm sorry- I know people liked this, but there are only so many ways to say "stabbed" and "blocked."  It got challenging and made each match too taxing on me.

2. This is huge: All official "business" regarding the game MUST BE IN BOLD.  This is what made me shut down from the old game.  Too much gab and I couldn't tell who was challenging whom and it got out of control.  So, any official business (transactions, challenges, wagers- ANYTHING) must be in bold for it to count.  Continue to gab and talk trash to other players (with respect to PA rules), but only use bold for official game business.  This helps me.

3. Each weapon will now have a special property.  If a character has no Weapon Proficiency, there is no special property.  In other words, a WP no longer affects attack roll.  WP gives a unique bonus to each weapon.

4. Equipment is no longer on “infinite supply.”  This will make the game far more frustrating and (therefore) far more interesting.  Be vigilant- one never knows when a much desired item will appear in the original supply post!

5. You no longer challenge individual warriors.  Instead, you challenge an owner with your warrior and equipment, who either denies your challenge or responds with his chosen warrior and chosen equipment.  If he accepts, the battle will commence and there will be no cancellations.

 For those who are not familiar with the old game, here is how this works:

Each participating owner (that’d be you, if you’d like) buys warriors and equipment.  You make and accept challenges from other owners.  My role (roll?) here is simply the god who throws the dice (ranging from four sided to twenty sided) to determine the outcome.  I promise I do not fudge dice rolls (doing so would rob the game of its fun for me).

Each warrior has these attributes:

A (Attack) – A modifier (+/-) to the 1d20 attack roll

D (Defense) – A modifier (+/-) to the 1d20 defense roll

C (Constitution) – The amount of damage a warrior can sustain before falling

WP (Weapon Proficiency) – A bonus that gives a warrior a unique ability with his weapon; these are cumulative but max out at five points.

Value – This is the initial value of a warrior; this disappears after the warrior is bought, since subsequent values are based on the “free market” (between you and the buyer, if you choose to sell him).

How do I start?

Each potential player begins with 20 gold pieces in seed money.

To get started, all you must do is post (in bold) the following:

(Warriors purchased)

(Equipment purchased)

And you’re in.  Good luck.  Your status (warriors, equipment, gold, and training points) will be recorded on the front page. 

What Then?

Once you have a warrior (or three hundred- no limit on how many you control), you may issue a challenge to another owner.  A challenge must be in Bold and have the following information:

“I challenge (USERNAME) to a match with (WARRIOR) using (THIS EQUIPMENT) in (ARENA).”

All living warriors, their stats, their owners, and available equipment will be available on the front page.

The challenged owner should either reply:

“I deny your challenge, (USERNAME).”

Or

“I accept your challenge, (USERNAME).  I will send (WARRIOR) using (THIS EQUIPMENT).”

Please adhere to this format.  Failure to do so will likely result in the match not happening.  Also, please only make one challenge to one username at a time.

Combat

In combat, if an attack roll is higher than the defense roll (considering modifiers), this is a hit, and the defender incurs damage (according to the weapon used).  

A critical hit (natural 20) occurs if a 20 is rolled while attacking, no matter what.  This causes immediate double damage.  A critical defense (natural 20) occurs if a 20 is rolled on defense, no matter what, and this causes an immediate (and free) counterattack.
  A botch (natural 1) occurs if a 1 is rolled while attacking no matter what.  This causes the defender to receive a free counterattack.

Once a warrior reaches 0 constitution, he is knocked out and the match is over.  If a warrior falls below -3 constitution (i.e., -4 and below), he is dead and lost forever.

Aftermath

After each battle, both contestants get a training point (if the loser survived, that is).  The training point can be assigned any way as follows:

1. Raise attack by one

2. Raise defense by one

3. Raise constitution by three

4. Raise a weapon proficiency (this is maxed at 5)

Wagers

I will calculate the odds for each match and post them in the "Pending Matches" post below. 

For example, if the listing is Warrior X vs. Warrior Y (1:4), a better who wagers 4 gold on Warrior X will get a return of 1 gold if Warrior X wins (plus the original bet of 4 gold).  A better who wagers 4 gold on Warrior Y will get a return of 16 gold if Warrior Y wins (plus the original bet of 4 gold).

All decimals are rounded.

So wait, I can just gamble without actually buying anything or fighting?

Yep.  Just start by posting (in bold) “I want my money.  This puts you in the game.  This also goes for those who want to play, but don’t know what (or whom) they would like to buy. Some of you may want to get in the game to buy weapons just to sell them to needy warriors!

 Can I sell?

You may buy and sell anything by asking anyone (in bold) if you can buy or sell something from or to them.  They may (in bold) accept or decline your offer.

You are free to sell warriors, sell weapons, barter, make challenges, accept or deny challenges, or challenge a champion.  All wagers, transactions, challenges (and an accepting post) must be posted (in bold) by 5PM EST to be included in that night’s round of activity.

 Champions

Champions are warriors who have earned their freedom but stay in the Arena.  Each champion possesses his own special item.  If your warrior defeats a champion (no easy feat!), then you gain control of that item.  And these items are one of a kind.  The champions list will be in red and you may challenge a champion at any time.  Your challenge is automatically accepted, so beware!  Champions will be listed in red and eliminated once they are beaten.

 Arenas

Arenas are the setting for the fight.  There are currently five arenas, each with special situations.

Proclamation

This is the standard and default arena of all one-on-one matches.  The winner takes home 10 gold.

In the Cage

This is a gruesome cage match.  Each hit scores an additional +1d4 in damage.  The winner gets 15 gold.


The Gates of Delirium

Made for team matches.  Two on two, five on four, one on three, two on twelve- anything.  The pot to be divided by the winning team is equal to the number of participants times eleven.  Warriors need not be alive to win gold for their masters!  Multiple owners are welcome, or an owner may challenge another owner's entire roster with his!

The Pinnacle

The Pinnacle is a 300 foot structure with an open square plane at the top for battle.  There is always a 20% chance that upon a successful hit, you send your opponent flying off the arena and to certain death.  The victor of this match wins 17 gold.

Octavarium

The Octavarium is the setting for scheduled epic fights.  All one must do to sign up to an Octavarium battle is say so.  Once eight owners have pledged to fight, they will specify a warrior and his equipment.  After eight gladiators have been volunteered, and the Emperor (that's me) is available for such a massive match, it will commence- every man for himself.  Make note: Once you have committed yourself to the Octavarium, there is no withdrawal!  Each player will be given specific odds for winning the overall event.  The victor of the Octavarium takes home an astounding 80 gold.






May fortune be in your favor!  Evil Smile



Edited by Epignosis - July 13 2012 at 15:13
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Direct Link To This Post Posted: July 05 2012 at 20:53
Warriors for Sale

Syrnix
A: -1
D: -1
C:  9
WP: Pole Arms +2
V:  10

Cotopaxi
A: +2
D:  0
C: 14
WP: Axes +2
V: 19

Odalisque
A: -2
D: -3
C:  9
WP: none
V:  6

Akakabotu
A: 0
D: +2
C: 14
WP: none
V: 12

Tessitura
A: -1
D: -2
C: 10
WP: Blades +2, Pole Arms +1
V: 11

Itoiz
A: +1
D: 0
C: 7
WP: Dual-Wielding +2
V: 11

Eskaton
A: 0
D: +3
C: 9
WP: Blunt +1
V: 13







Edited by Epignosis - August 03 2012 at 13:01
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Direct Link To This Post Posted: July 05 2012 at 20:55

Equipment

(Note: Items are limited.  Items in gray are currently unavailable.  You may buy from other players.  But visit this page often, as new items may become available)

*Two Handed weapons prohibit shields


Weapons        Damage    Cost   Number

Unarmed        1d4-2    N/A

     (Special: None)

Blades

Dagger         1d4       1      1

     (Special: 14% per level to perform an additional attack)

Short Sword    1d6       3      1

     (Special: 10% per level to deal 1 point damage)

Long Sword     1d8       5      1

     (Special: 8% per level to parry an attack and deal 1 point damage)

Claymore       1d10      7      0    *Two hands

     (Special: 4% per level to kill opponent outright)

 

Blunt

Mace           1d8       3      1

     (Special: 8% per level to destroy armor for the match)

Morning Star   1d8+1     3      1

     (Special: 5% per level to destroy armor for the match)

War Hammer     2d4       3      2

     (Special: 7% per level to decrease opponent's defense by 1 for the match)

Flail          1d10-1    3      1
     (Special: 9% per level to stun opponent for one turn)

 

Axes

Hatchet        2d4-1     2      2

     (Special: 14% per level to add 1d4 damage)

Battle Axe     2d8-2     4      1    *Two hands  
     (Special: 9% per level to break shield)

Great Axe      2d10-3    9      1    *Two hands

     (Special: -1 to critical hit range per level)


Pole Arms

Quarterstaff   1d4       1       1   *Two hands

     (Special: +7% to sweep opponent, getting a free attack at +4)

Spear          1d6       2       1   *Two hands

     (Special: 18% per level to take initiative if you are challenged)

Halberd        1d12      7       0   *Two hands
     (Special: +7% per level to block any attack)


Armor              Damage Absorbed    Cost   Number


Leather            1                  10      1
Scale              2                  16      0
Chain              3                  25      1
Splint             4                  32      0
Banded             5                  47      2
Plate              7                  70      2


Shields        Defense add            Cost    Number

Buckler            +1                 14      2
Kite               +2                 24      1
Tower              +4                 42      2


Ranged         Effect                          Cost   Number

Javelin        Initial attack at -2 (1d6)      1      6 pairs
Throwing Axe   Initial attack at -2 (2d4)      2      2 pairs


Miscellany     Effect                          Cost   Number


Helmet         40% to negate critical hit      7      0
Gauntlets      +25% to inflicted damage        12     0


++++

Marketplace
Owners may post (in bold) that they would like to put an item or warrior up for sale, listing a desired price.  I will update this section accordingly.

Andy Webb - Dagger - 2
Sheavy - Gamma Knife - 5
Atavachron - The Blade of Cain - 1




Edited by Epignosis - December 24 2012 at 21:52
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Direct Link To This Post Posted: July 05 2012 at 20:56
Champions

Defeat a champion to win money, honor, and a unique weapon!  Active champions are in red.
Defeated champions are grayed out.

++++

Tarkus

Born near a volcano, Tarkus has only known combat. He is a gigantic hulk of a warrior who wields a morning star and is protected by scale mail armor.

*Defeating Tarkus yields 16 gold and the Stone of Years.

A:  +1
D:  +6
C:  18

Unique Weapon: Stone of Years (Morning star, 1d8+1, 30% chance per hit to cause opponent to lose a turn).
Scale mail


++++

Xanadu

Xanadu comes from a long line of noble warriors, dating back to generations immemorial. Can you say farewell to this king?

*Defeating Xanadu yields 10 gold and the Dreamline.

A: +2
D: +1
C: 12

Unique Weapon: Dreamline (Longsword, 1d8+3)
Chain mail

++++

Phaedra

Phaedra is a mystical warrior from a distant land.

*Defeating Phaedra yields 7 gold and the Stratosfear.

A:  +1
D:  +1
C:  10

Unique Weapon: Stratosfear (Spear, 1d6+1, takes initiative and gets two opening attacks)
Splint mail

++++

Ytse

Ytse is the most unreliable individual- sometimes the perfect yes man, sometimes a wayward son.  He is as wild as his hair.

*Defeating Ytse yields 9 gold and the Glass Moon.

A: -1
D: +2
C: 11

Unique Item: Glass Moon (Buckler that deals 1d4 damage each time a successful defense occurs)
Morning Star


++++

Lamneth

Lamneth has fought in the arena for a long time, but this elderly warrior does not suffer from the ravages of age; nay, his experiences have empowered him.

*Defeating Lamneth yields 11 gold and the Panacea.

A: -1
D: +2
C: 11

Unique Item: Panacea (A helmet that has a 21% chance to heal its wearer 1d4 points)

War Hammer


++++

Meurglys III

This third generation fighter carries his name with pride, wears black leather armor, and like his father and his grandfather, wields the White Hammer.

*Defeating Meurglys III yields 13 gold and the White Hammer.

A: +1
D: +1
C: 11

Unique Item: White Hammer (War Hammer, 2d4 with an 11% chance to decrease an opponent's defense skills by 1 permanently)

Leather Armor

Helmet

Gauntlets


++++

Amaranth

Amaranth is an assassin-turned-gladiator.  He found getting the drop on unsuspecting politicians to be boring and now relishes the dangers of combat.  But that doesn't stop him from playing dirty...

*Defeating Amaranth yields 9 gold and the Gamma Knife

A: +4
D: -2
C: 13

Unique Item: Gamma Knife (Dagger, 1d4, with a 67% chance to poison the victim. Poison does 1 damage each time the victim takes a turn)

Leather Armor

Buckler


++++

Matte Kudasai

A warrior from the heat of the jungles and whose exotic techniques could not be matched, Matte Kudasai has a degree of discipline that makes his opponents see red.

*Defeating Matte Kudasai yields 19 gold and Starless.

A: -2
D: +7
C: 14

Unique Item: Starless (Double Sword Staff, 2d8+1d4, *Two handed)

Scale


++++

Sanzen

Sanzen is an exotic warrior known for his subtle brushstrokes as an artist and his skill in planting seeds.

*Defeating Sanzen yields 11 gold and the Zebraskin.

A: +2
D: 0
C: 16

Unique Item: Zebraskin (Armor that adds 1d4 to the defense roll each turn)

Spear


++++

Christianopel

Christianopel does not mind giving the kiss of Judas to both monsters and men.  He may make it your warrior's last minute on earth.

*Defeating Christianopel yields 14 gold and The Blade of Cain

A: +1
D: -5
C: 12

Unique Item: The Blade of Cain (Dagger that's damage is modified by the opponent's attack modifier- for better or for worse)

Banded Mail

Kite Shield


++++

Deadwing

Deadwing, a prodigal battler, is waiting for a proper challenger so he can give him the blackest eyes.

*Defeating Deadwing yields 19 gold and the Lazarus

A: +3
D: +3
C: 18
WP: Swords +3

Short Sword

Buckler

Unique Item: Lazarus (Leather armor that reduces the death threshold from -3 to -4)


++++

Shamal

Shamal is a desert warrior who favors speed over armor. His shriek is disheartening.

*Defeating Shamal yields 19 gold and the Mandrake.

A: +1
D: +4
C: 17
WP: none

Unique Item: The Mandrake (Sabre, 1d6+1 with a 14% chance to decrease an opponent's attack skills by 1 permanently)


++++

Alku

Alku is another exotic warrior who has dreams of war.  He says at the end of each match, "Life goes on."

Defeating Alku yields 21 gold and the Huono Sää.

A: +2
D: +2
C: 19

Splint Mail

Helmet

Unique Item: Huono Sää (Halberd, 2d6+2)


++++

(Note: Unique weapons only have the ability noted here, and do not take the special power of a common weapon)


Edited by Epignosis - August 30 2012 at 20:07
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Direct Link To This Post Posted: July 05 2012 at 20:58
Atavachron
7-7
GP: 2

Mei
A: +1

D: +5

C: 2
7
WP: -
TP: -

Attahk
A: +3
D: 0
C: 16
WP: Axes +2
TP: -

Aristillus
A: +1
D: -2
C: 14
WP: Blunt +1
TP: -


Nomazmo
A: 0
D: 0
C: 10
WP: -


Battle Axe: 2d8-2 *Two hands(Special: 9% per level to break shield)

Leather: 1

White Hammer:
War Hammer, 2d4 with an 11% chance to decrease an opponent's defense skills by 1 permanently

Helmet: 40% to negate critical hits

The Blade of Cain: Dagger that's damage is modified by the opponent's attack modifier- for better or for worse

Splint Mail

Snow Dog

4-5
GP: 4


Belexes

A: +1

D: +5
C: 22
WP: -
TP: -


Long Sword: 1d8
(Special: 5% per level to block next attack and deal 1 point damage)

Scale: 2

Helmet: 40% to negate critical hit

Zebraskin: (Armor that adds 1d4 to the defense roll each turn)

Claymore: 1d10 (4% per level to kill opponent outright)

Guantlets:+25% to inflicted damage

Throwing Axe: (2 remaining) Initial attack at -2 (2d4)

Holy Moly
0-1
GP: 3

Vermicide
A:  +2
D:  -1
C:   9
WP: Blade +1
TP:  -

Mace: 1d8 (Special: 8% per level to destroy armor for the match)

Andy Webb
9-4
GP: 32

Dunkirk
A: +2
D: +1
C: 27
WP: Blunt +2
TP: 1


Jordrök
A: +1
D: +1
C: 16
WP: Dual-Wielding +2
TP: 2

Dagger: 1d4 (Special: 14% per level to perform an additional attack)

Halberd: 1d12 *Two hands (Special: +7% per level to block any attack)

Flail: 1d10-1 (Special: 9% per level to stun opponent for one turn)

Kite: +2 Defense

Panacea: Helmet that has a 21% chance to heal its warrior 1d4 when hit)

Splint (-4)

Stone of Years (Morning star, 1d8+1, 30% chance per hit to cause opponent to lose a turn).

The Gazzardian
3-5
GP: 3

Ommadawn
A:  1
D: -1
C:  20
WP: Pole Arm +2
TP: 2

Spear: 1d6 *Two hands(Special: 18% per level to take initiative if you are challenged)

Gauntlets: +25% to inflicted damage

Glass Moon:
Buckler that deals 1d4 damage each time a successful defense occurs

Throwing Axe (2 remaining)

Scale Mail: 2

Salty Jon
4-3
GP: 15

Talybont:
A:  0
D:  +2
C:  16
WP: Blade +1, Blunt +2
TP: -


Fugazi
A:  +4
D:  -3
C:  10
WP: Blades +1
TP: -

Morning Star: 1d8+1 (Special: 5% per level to destroy armor for the match)

Stratosfear:
(Spear, 1d6+1, takes initiative and gets two opening attacks)

Dreamline: (Long Sword, 1d8+3)

Chain Mail: 3


Smartpatrol
0-4
GP: 10

Amygdala
A:  0
D: -3
C:  7
WP: -


Olias
A: -3
D:  0
C:  6
WP: Blade +1
TP: 1


Short Sword: 1d6 (Special: 10% per level to deal 1 point damage)

Morsenator
0-0
GP: 0

Sheavy
3-2
GP: 4


Incomudro
A: +1
D: +3
C: 15
WP: Pole Arms +1
, Blades +1
TP: -

Apercu
A:  +1
D:  0
C:  17
WP: Pole Arms +2
TP: -


Claymore: 1d10
(Special: 4% per level to kill opponent outright)

Gamma Knife: (Dagger, 1d4, with a 67% chance to poison the victim. Poison does 1 damage each time the victim takes a turn)

Halberd: 1d12 
(Special: +7% per level to block any attack)

A Person
0-0
GP: 24
      




Edited by Epignosis - December 24 2012 at 21:52
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Direct Link To This Post Posted: July 05 2012 at 21:00
Pending Matches and Odds:
(Note: Odds are listed with reference to the challenger winning)








Volunteers for The Octavarium
1. Andy Webb
2.
3.
4.
5.
6.
7.
8.

Concluded Matches:
1.
Belexes (Long sword) vs Dunkirk (Dagger)
2. Mei (Battle Axe) vs Vermicide (Mace)
3. Ommadawn (Spear) vs Talybont (Morning Star)
4. Dunkirk (Dagger)vs Talybont (Morning Star)
5. Talybont (Morning Star) vs Phaedra (Stratosfear, Splint Mail)
6. Amygdala (Short Sword) vs Talybont (Morning Star)
7. Belexes (Long Sword, Scale, Helmet) vs Xanadu (Dreamline, Chain Mail)
8. Dunkirk (Halberd) vs Ommadawn (Spear)
9. Talybont (Morning Star, Chain) vs Xanadu (Dreamline, Chain)
10. Dunkirk (Halberd) vs Mei (Battle Axe)
11. Talybont (Morning Star, Chain) vs Tarkus (Stone of Years, Scale)
12. Olias (Short Sword) vs Ytse (Morning Star, Glass Moon)
13. Dunkirk (Flail, Kite) vs Belexes (Long sword, Scale)
14. Belexes (Long sword, Scale, Helmet) vs Ommadawn (Spear)
15. Dunkirk vs Lamneth (Panacea, War Hammer)
16. Olias (Short Sword) vs Incomudro (Claymore)
17. Mei (Battle Axe, Leather) vs Belexes (Long sword, Scale, Helmet)
18. Attahk (Battle Axe, Leather)vs Ommadawn (Spear, Gauntlets)
19. Incomudro (Claymore) vs Ytse (Glass Moon, Morning Star)
20. Apercu (Short Sword) vs Fugazi (Dreamline, Chain)
21. Attahk (Battleaxe, Leather) vs Meurglys III (White Hammer, Leather, Helmet, Gauntlets)
22. Dunkirk (Flail, Kite, Panacea) vs Aristillus (White Hammer, Leather)
23. Ommadawn (Spear) vs Ytse (Morning Star, Glass Moon)
24. Belexes (Long Sword, Scale, Helmet) vs Matte Kudasai (Starless, Scale)
25. Dunkirk (Flail, Kite, Splint, Panacea) vs Tarkus (Stone of Years, Scale)
26. Belexes (Long Sword, Scale, Helmet) vs Attahk (Battle Axe, Leather)
27. Ommadawn (Spear, Gauntlets) vs Christianopel (The Blade of Cain, Banded Mail, Kite Shield)
28. Incomudro (Claymore) vs Amaranth (Gamma Knife, Leather, Buckler)
29. Belexes (Long Sword, Scale, Helmet) vs Sanzen (Spear, Zebraskin)
30. Dunkirk (Flail, Kite, Splint, Panacea) vs Tarkus (Stone of Years, Scale)
31. Mei
(Battle Axe, Leather) vs Ommadawn (Spear, Gauntlets, Throwing Axe, Scale)
32. Apercu (Claymore) vs Jordrök (Flail, Stone of Years, Panacea, Splint)
33.
Mei (Leather, White Hammer, Helmet) vs Christianopel (The Blade of Cain, Banded, Kite)
34. Jordrök  (Flail, Stone of Years, Splint, Panacea) vs Ommadawn (Spear, Gauntlets, Scale Mail)
35.
Mei (Leather, White Hammer, Helmet) vs Christianopel (The Blade of Cain, Banded, Kite)
36.
Attahk (Leather, Battle Axe, Helmet) vs Christianopel (The Blade of Cain, Banded, Kite)
37. Aristillus (White Hammer, Leather, Helmet) vs. Incomudro (Claymore)
38. Jordrök  (Flail, Stone of Years, Splint, Panacea) vs Mei (Leather, White Hammer, Helmet)
39. Mei (White Hammer, Leather, Helmet) vs Dunkirk (Stone of Years, Panacea, Splint, Kite Shield) 11:12
40.



Edited by Epignosis - December 24 2012 at 12:16
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Direct Link To This Post Posted: July 05 2012 at 23:31
I PURCHASE MEI AND ONE BATTLEAXE, LEAVING ME W/ 4 GOLD
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Direct Link To This Post Posted: July 06 2012 at 04:40
I look, I leave, as too busy to read all that
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Direct Link To This Post Posted: July 06 2012 at 06:24
Can I have my old hero?
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Direct Link To This Post Posted: July 06 2012 at 06:27
Originally posted by Snow Dog Snow Dog wrote:

Can I have my old hero?


I was hoping to make this game a little more equitable.  LOL
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Direct Link To This Post Posted: July 06 2012 at 06:29
I would like to buy Belexes if not. Leaving 12 gold.

I will buy a waepon aleter
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Direct Link To This Post Posted: July 06 2012 at 06:35
Originally posted by Snow Dog Snow Dog wrote:

I would like to buy Belexes if not. Leaving 12 gold.

I will buy a waepon aleter


Excellent.

But don't delay.  For now, there is only one of each item.

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Direct Link To This Post Posted: July 06 2012 at 06:37
Ok I buy Long Sword leaving 7 gold
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Direct Link To This Post Posted: July 06 2012 at 07:13
Two champions have been posted.  More to come!

Remember to issue and accept all challenges by 5pm EST to be included in this evening's events!
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Direct Link To This Post Posted: July 06 2012 at 07:16
What time is it now?
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Direct Link To This Post Posted: July 06 2012 at 07:41
Originally posted by Snow Dog Snow Dog wrote:

What time is it now?


It is 8:40 in the morning here.  5pm here I think will be 10pm for you.
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Direct Link To This Post Posted: July 06 2012 at 07:47
^Thanks
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Direct Link To This Post Posted: July 06 2012 at 08:41
Imma read all this later k
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Direct Link To This Post Posted: July 06 2012 at 08:57
i wish to purchase Vermicide, leaving me with six gold pieces

He already has a weapon, so I don't need to buy one, correct?
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Direct Link To This Post Posted: July 06 2012 at 09:13
Originally posted by Andy Webb Andy Webb wrote:

Imma read all this later k
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