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Henry Plainview
Forum Senior Member Joined: May 26 2008 Location: Declined Status: Offline Points: 16715 |
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Oh yeah, I knew they were dropping that. I mean, I wasn't going to play Skyrim under any circumstances anyway. I'm just saying, from what I've heard, without modifications that it's kind of a big deal when attempting to play Oblivion.
And that's the Bethesda way. f**k it, we don't need to finish the game, fans will do it for free and nobody will complain!
lol, I don't believe in Radiant AI. It was in Oblivion and Fallout 3 too, and AI never lives up to the promises people make beforehand... |
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if you own a sodastream i hate you
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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Yes, there was the Dark Brotherhood but wasn't that only available later in the game (by which time I had got bored of the game)? What I meant though was not so much an assassins guild but the fact that if you joined the Warrior or Thieves guild in Morrowind, you ended up having to kill the leader of either one of them. This was actually kind of could be circumvented and you could join all guilds and complete the game but Oblivion's guild system didn't feel quite so good to me.
Yes the Ridge Riders were annoying but at least things happened whilst wandering about. In Morrowind, you have the wizard who falls to the ground dead and the Ridge Riders who attack you constantly. In Oblivion I just felt I could walk around without even getting attacked ('cause you could avoid the animals). The world around me felt too safe to be in. Except a few places, but you could avoid those too. I know I could enter a cave and get attacked by Daedra. I meant on the surface mostly. And the respawning Daedra was indeed annoying as well. I realise other RPGs I do like have respawns too (Dragon Age 2 for instance) but they approach it differently. I don't want to do fetch quests. In Oblivion the intro is actually the most exciting part of the game! I understand the concept of sandbox games. I just haven't yet found one that I really like. |
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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And Henry reminded me of another gripe: if people love the game so damned much, why doesn't the fact the game is only really playable because of fans mods, not seem to make any difference?
The out-of-the-box game was crap. People had to mod it to make it playable. Yet it's still somehow a GotY game and people still seem to think it's amazing even though most people who say this have it modded to become playable! |
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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Yep. Scaling is terrible. That's why I love BGII. There's some really tough fights in the game that can be completed at any level in the game (but they are optional). My favourite is the one in the pub in Athkatla which is available as soon as you enter the city. I remember when I first walked in there not realising it was there... it's tough! It's not part of the plot and it isn't even a sidequest but they do attack you when they see you enter. That made the setting all the more real for me. |
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SaltyJon
Special Collaborator Honorary Collaborator Joined: February 08 2008 Location: Location Status: Offline Points: 28772 |
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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You say not all creatures scale-up so why do rats? I f**king hated those things. They and those crabs take forever to kill! Plus I always seem to miss them too.
I realise you don't need to kill them but you should be able to do so easily. They're rats and crabs! I found some humans and Daedra easier to kill than rats and crabs! |
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SaltyJon
Special Collaborator Honorary Collaborator Joined: February 08 2008 Location: Location Status: Offline Points: 28772 |
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SaltyJon
Special Collaborator Honorary Collaborator Joined: February 08 2008 Location: Location Status: Offline Points: 28772 |
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Erm...you must have played a different Oblivion than I did, then, because rats and crabs were never hard to kill...not when I was first starting the game, nor when I was long past the main storyline and just finishing up loose ends/obscure quests in the world. |
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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Apologies, I was getting confused with the endless amount of respawning bandits and the amount that also seemed to be vampires.
There's no need for that amount of bandits! The only reason I was tempted to continue to play was to get the stronghold and build it up. Plus I wanted to collect all books in the game, 'cause I'm sad like that. That reminds me: I also got annoyed when a book I required fell down the back of a shelf and was forever lost in the game! Edited by James - November 09 2011 at 19:09 |
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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Especially at the beginning this was true. They were easier to kill with magic or a bow but with a sword... not so much. I was a Nord warrior and didn't really use magic or a bow that much. |
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SaltyJon
Special Collaborator Honorary Collaborator Joined: February 08 2008 Location: Location Status: Offline Points: 28772 |
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Ah, speaking of building up a stronghold, you must be back on Morrowind. I only did that on one of my playthroughs of that game, because it was so time consuming to get through the House questline I was interested in in any of them without somehow upsetting the House and getting kicked out. I haven't played Morrowind in quite a while, so I can't remember the frequency of the respawning of the bandits and/or vampires.
I used to love to sit and read through all the books I could find in Oblivion (especially once someone came out with a mod which allowed you to increase your character's Intelligence by reading them [yes, you could just leave it open and AFK until you saw the Intelligence increase notice, but that was no fun]) so I understand the enjoyment of collecting all the books in the game...I just wish they were full-length books instead of only like 8-20 pages. As with the "things falling/getting lost which are required to continue one of the storylines" thing, that is a problem I've noticed in the games. Eventually, I got tired of a glitch affecting my playability, so I'd do the quest up until the point where I was required to get the item, then use the console to give it to myself and advance to the next stage of the quest, then continue it on. It felt a bit like cheating, but at the same time it was justified because the world broke somehow and the item disappeared. |
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SaltyJon
Special Collaborator Honorary Collaborator Joined: February 08 2008 Location: Location Status: Offline Points: 28772 |
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What? I never had problems killing the rats at the beginning, whether using a sword or a bow or magic or whatever else. Then again, no matter what kind of character I was playing, I'd always try to give myself at least one method of healing (whether it be alchemy or restoration), to make the character feel more well-rounded, and more able to recover from random rat attacks. |
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Alitare
Forum Senior Member Joined: March 08 2008 Location: New York Status: Offline Points: 3595 |
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Maybe you just suck at the game, James.
With my awfully built level 25 Breton wizard (100 alchemy killed me, really), I can still handle most the things on medium difficulty. I don't remember waves of spawning vampires or bandits, either. I love any game with lots of options or where you control your character's decisions (Mass Effect 1 and 2, Fallout III, Oblivion, most Bioware/Black Isle games, especially Planescape Torment, the two Kotor games, Jade Empire, BGII, and what-have-ye) For some reason I'm playing through Kingdom Hearts again. How on earth did they squeeze so many games out of that one idea? Sure, I really like the first two, but the focus on that organization sickens me. I guess I'm on a PS2 marathon. Games I've beaten the past few weeks = Final Fantasy 10, 10-2, and 12, Resident Evil 4, and Metal Gear Solid 2. Next is Kingdom Hearts 1 and 2, then moving back to GTA IV unless I get my Skyrim pre-order by then.
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SaltyJon
Special Collaborator Honorary Collaborator Joined: February 08 2008 Location: Location Status: Offline Points: 28772 |
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I actually ended up using a combination of gigantic overhaul mods on Oblivion to make it harder, because I thought it was too easy even on the hardest settings after my first few playthroughs. Setting those things up the first time was a HUGE pain, but they made the game a lot more diverse, added in new storylines/quests/etc, and most importantly, made the game really hard until I learned to play it more smartly (with regards to character builds, etc, and combat tactics).
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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Oh I know you could use the console but that's not what should need to be done. The amount of times I dropped something down the back of a shelf and lost it, annoyed me.
No, I'm pretty sure I'm referring to the additional strongholds you get with the GotY Edition in Oblivion but then I am probably confusing myself. I played more of Morrowind than I did Oblivion. And yep, that was another offputting aspect of the game too. Having to do crappy quests just to unlock bits of your stronghold. I like the idea of purchasing houses of course though. Plus you basically get a free shack near the beginning of Morrowind anyway when you kill that dude. I'm the sort of guy who when he does collect stuff, wants to actually display said stuff on shelves. That's probably why I lost a lot of items! All that dragging of items around just to get it on the shelf properly was a right pain. For some odd reason in Morrowind, whenever I started a new game, I spent most of my time trying to climb that wall so I could access the barracks and some half-decent armour and weapons. I didn't have to but I always did. Hmm. I guess doing that endlessly didn't help much either. |
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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Oh, I usually had a level or two of heal as well. Seriously, I'm not sure what was up but killing rats and crabs was a pain for me, especially as they barely hurt me. Maybe I was doing something wrong... I cannot find out now either as I've uninstalled both games. |
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SaltyJon
Special Collaborator Honorary Collaborator Joined: February 08 2008 Location: Location Status: Offline Points: 28772 |
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Yeah, I know it's not what's supposed to need to be done, but with a world as expansive as the one in Morrowind/Oblivion, some glitches seem to have gotten lost in the cracks when they were bugtesting and patching the games. Annoying, but it's how it happened.
You didn't get any additional strongholds with the GotY Oblivion, only the Shivering Isles expansion and Knights of the Nine. You could buy some DLC which introduced housing into the game, specifically set up to fit each type of character (fighter, wizard, thief), but they were generally overpriced (the cost of the DLC, I mean) and not enough new content to justify buying. The houses in Oblivion, as far as the unmodded game goes, always seemed way too cheap for me...I was always able to buy the nicest ones without any trouble at all, just by hoarding random items I wouldn't use and selling them to the vendors (who in the unmodded version, by the way, had a curiously infinite amount of money to trade with). The placing things on shelves issue, neither game was very good at without the addition of mods. For Oblivion, there were some very nice ones introduced which made bookshelves look very nice in player-owned houses. As for the stock of weapons and armor in the building at the beginning of Morrowind...I'd always steal the key to the place (along with everything else in the room) right before leaving the first building. If you'd grab something then drop it before the guy auto-talked to you, you could always pick it up again without any repercussions. Then you go into the building you mentioned, grab everything when the guard's on the other side, and start off the game with some sweet equipment you should ideally have to work a lot harder to get. |
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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I was a warrior, so I couldn't steal the key (the one on the shelf? I always got caught). Besides, climbing that wall seemed more fun and if you were a warrior like me, annoyingly difficult! I also had an issue with those stupid lockpicking games but I know there were mods for those as well. I just got too annoyed to ever download one. |
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SaltyJon
Special Collaborator Honorary Collaborator Joined: February 08 2008 Location: Location Status: Offline Points: 28772 |
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VanderGraafKommandöh
Prog Reviewer Joined: July 04 2005 Location: Malaria Status: Offline Points: 89372 |
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I must have acquired them someway or other though as I did have Shivering Isles and Knights of the Nine.
Edited by James - November 09 2011 at 19:45 |
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