Vompatti wrote:
More information about this GINCS Visual Studio? I've been wanting to make something for one of these older consoles but have been too lazy to learn to do it in assembly. I once played around with Atari 2600 programming a bit and I remember it took some effort just to get a couple of pixels to show up on the screen. |
I am not a programmer as such, which means I know a lot about various programming languages (including Forth, LOGO, C--, Modula-2, Ada, etc.) and so could probably write a book of comparisons. But I do not have enough skills, no experience in real programming. So, asm-s are beyond my limits, anyway. As far as I can realize, true masterpiece for Sega may only be made by a team of dedicated developers. I do not have such a team. I am not a painter, a decorator, too impatient for that kind of work. There have to be tens of backgrounds, smooth animation. That's not for my nerves. So, Gen-oriented C or Basic won't work for me, too. GINCS Visual Studio is IDE for GINCS. Nothing like Delphi or Visual Basic - rather closer to Visual C++ :-). The IDE was made by a Ukrainian programmer, whom I do not know and have no connection to - so my words are not an ad. Info on it is basically written in Russian on several Russian-tongued sites, like, e.g., this one: http://pscd.ru/news/1886-studiya-dlya-sozdaniya-sega-igr-gincs-visual-studio-180.html" rel="nofollow - http://pscd.ru/news/1886-studiya-dlya-sozdaniya-sega-igr-gincs-visual-studio-180.html There you can download the latest, it seems, version 1.8.2 The IDE has English language interface, menus, whatever, everything is in English. Honestly, the IDE and GINCS itself offer VERY limited opportunities. First, I have troubles with full-screen color photos, they simply did not show on screen as such. Only one photo mysteriously happened to do well full-screen. I read everything carefully on how to convert them before loading to GINCS' internal converter, etc. - I have failed. Second, you can't stop the melody immediately, it will play to the end once it started playing. Third, the built program won't work with X, Y, Z buttons and won't identify which button is pressed. It's all about ANY BUTTON of the three button controller. Then, images on screen only change after you press that any-button. No animation, no automatic change of frames, nothing like that. Here you can see the games created in GVS: http://pscd.ru/forum/index.php?/topic/85-igry-dlia-smd-sdelannye-pri-pomoschi-gincs/" rel="nofollow - http://pscd.ru/forum/index.php?/topic/85-igry-dlia-smd-sdelannye-pri-pomoschi-gincs/ Again, slide show may be only manual. But, yes, you do not have to deal with coding. What the program really looks like in terms of assembler code is none of programmer's business. That's great. But then, you would hardly like to create tens of games in GINCS. It's about several adorable pieces, probably. Like what I did with it. Good luck!
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