Vompatti wrote:
twseel wrote:
Vompatti wrote:
twseel wrote:
Vompatti wrote:
Question for everyone: If you were to play a game on a cellular phone where you knocked off blocks on the screen with a bouncing ball, sort of as in the classic arcade game Breakout except that instead of instantly disappearing when hit the blocks would slowly start falling down and potentially collide with the ball or your bat as they're falling, would you prefer the blocks to sort of stack up on your bat and slowly slide off as if the bat were curved (illustration A) or instantly trigger a Game Over when colliding with the bat so that you would have to dodge them while also making sure you won't miss the ball (illustration B)?
| is this the research stage for the long-awaited Succubus Station comeback album and tour?
it seems A is pretty convoluted but possibly fun, B looks like something I probably played in Armorgames.com at some point how about if the blocks start rotating according to the way they got hit? or making the blocks only disintegrate after like three ball hits while it's on the bat? |
It would probably be more fun if they rotated. Not sure how I would draw it since I'm using really low resolution graphics (each block is just 4x4 pixels). Also the physics would get a lot more complicated. Now the blocks just fall directly downwards and the ball is only thing that can bounce sideways.
I pretty much have version B already working, I just need to fix the touch controls and add some audio (possibly a Succubus Station flavoured soundtrack ;O). | that's not a lot of pixels k, how big will the whole screen be??
you should let it make a long, blisteringly loud slowed down glitch noise whenever two objects hit each other |
45x80. I guess I could make it 90x160 or 180x320 but I kind of like it really blocky if you know what I mean. also ture. I'm going to generate the noises in real time once I learn how |
that's pretty tiny k, does that make it easier to render or sumfin?