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Joined: June 18 2009
Location: Mexico
Status: Offline
Points: 12732
Posted: February 18 2011 at 21:35
PlumAplomb wrote:
JS19 wrote:
boo boo wrote:
Yeah, Super Castlevania IV's soundtrack is VERY proggy (as are the other games in the series though to a lesser extent), the F Zero series also deserves mention for it's very fast and complex soundtracks.
I love music from the 8 bit/16 bit era. As video game music is all looped, it's a constant challenge for composers to create melodies that dont overstay their welcome. The complexity of a lot of NES era music rivals that of prog rock.
Koji Kondo (Zelda, Mario) actually credits ELP as a major influence. Not a surprise really, some of the old Mario music DOES remind me of them a little. Also listen to some Zelda music and tell me it doesn't remind you of Hackett era Genesis.
I think limitations is what allowed a lot of video game music of the past to be so creative, nowadays game developers more often use licensed music or music that's more like a conventional movie score, because games are all about being cinematic these days.
Ohmygosh, I'm not the only one who thinks the F-Zero soundtrack is A-mazing (and the Metroid OST is an ambient lover's dream!)
mg yay someone who loves metroid as much as i do! i've loved that music since the bloody game came out, have this awesome techno version of it too:)
As a matter of fact, to me the music from Mario Bros, when he gets a star, sounds exactly the same as the middle part from Rick Wakeman's "Sir Launcelot and the Black Night", when Wakman does his keyboard solo, acompannied by... well, I'm not sure if it's bass or guitar, but that other instrument does exactly the same melody from Mario's star.
Joined: June 20 2008
Location: Denmark
Status: Offline
Points: 377
Posted: February 18 2011 at 19:01
PlumAplomb wrote:
JS19 wrote:
boo boo wrote:
Yeah, Super Castlevania IV's soundtrack is VERY proggy
(as are the other games in the series though to a lesser extent), the F
Zero series also deserves mention for it's very fast and complex
soundtracks.
I love music from the 8 bit/16 bit era. As video game music is all
looped, it's a constant challenge for composers to create melodies that
dont overstay their welcome. The complexity of a lot of NES era music
rivals that of prog rock.
Koji Kondo (Zelda, Mario) actually credits ELP as a major
influence. Not a surprise really, some of the old Mario music DOES
remind me of them a little. Also listen to some Zelda music and tell me
it doesn't remind you of Hackett era Genesis.
I think limitations is what allowed a lot of video game music of
the past to be so creative, nowadays game developers more often use
licensed music or music that's more like a conventional movie score,
because games are all about being cinematic these days.
Ohmygosh, I'm not the only one who thinks the F-Zero soundtrack is A-mazing (and the Metroid OST is an ambient lover's dream!)
mg
yay someone who loves metroid as much as i do! i've loved that music
since the bloody game came out, have this awesome techno version of it
too:)
I recommend the main Theme from the nes game Solstice and most of the themes and songs from the nes game Maniac Mansion.
Maybe we love it because it is obscure and in the shadows of what´s playing on the radio? What if Yugen right now had the top selling album around, and we all were discussing the underrated material of Justin Bieber - that guy never seems to get a break!
I find it easier to get people to listen to progressive music, if I can make some sort of speech about letting oneself go and listening to the music like it´s waves on the beach, instead of something you need to dance to or sing along to.
Joined: August 26 2006
Location: Mexico
Status: Offline
Points: 363
Posted: February 18 2011 at 11:42
Totaly in agreement, but prog rock is popular music because prog rock has no the same level of chamber music, concert music, symphonic or opera music, even though prog rock is the rock music all best.
Joined: January 03 2011
Location: pa
Status: Offline
Points: 172
Posted: February 17 2011 at 12:48
JS19 wrote:
boo boo wrote:
Yeah, Super Castlevania IV's soundtrack is VERY proggy (as are the other games in the series though to a lesser extent), the F Zero series also deserves mention for it's very fast and complex soundtracks.
I love music from the 8 bit/16 bit era. As video game music is all looped, it's a constant challenge for composers to create melodies that dont overstay their welcome. The complexity of a lot of NES era music rivals that of prog rock.
Koji Kondo (Zelda, Mario) actually credits ELP as a major influence. Not a surprise really, some of the old Mario music DOES remind me of them a little. Also listen to some Zelda music and tell me it doesn't remind you of Hackett era Genesis.
I think limitations is what allowed a lot of video game music of the past to be so creative, nowadays game developers more often use licensed music or music that's more like a conventional movie score, because games are all about being cinematic these days.
Ohmygosh, I'm not the only one who thinks the F-Zero soundtrack is A-mazing (and the Metroid OST is an ambient lover's dream!)
mg yay someone who loves metroid as much as i do! i've loved that music since the bloody game came out, have this awesome techno version of it too:)
Joined: October 10 2010
Location: Lancaster, UK
Status: Offline
Points: 1321
Posted: February 17 2011 at 12:44
boo boo wrote:
Yeah, Super Castlevania IV's soundtrack is VERY proggy (as are the other games in the series though to a lesser extent), the F Zero series also deserves mention for it's very fast and complex soundtracks.
I love music from the 8 bit/16 bit era. As video game music is all looped, it's a constant challenge for composers to create melodies that dont overstay their welcome. The complexity of a lot of NES era music rivals that of prog rock.
Koji Kondo (Zelda, Mario) actually credits ELP as a major influence. Not a surprise really, some of the old Mario music DOES remind me of them a little. Also listen to some Zelda music and tell me it doesn't remind you of Hackett era Genesis.
I think limitations is what allowed a lot of video game music of the past to be so creative, nowadays game developers more often use licensed music or music that's more like a conventional movie score, because games are all about being cinematic these days.
Ohmygosh, I'm not the only one who thinks the F-Zero soundtrack is A-mazing (and the Metroid OST is an ambient lover's dream!)
Joined: June 18 2009
Location: Mexico
Status: Offline
Points: 12732
Posted: February 15 2011 at 22:37
Sargasso wrote:
I think you're right hotrats, dancability and lyrics are probably the two largest defining factors that determine whether music is fit for popular consumption. The third factor would probably raw emotional factor, hence the relative popularity of punk and metal to prog, jazz and classical. What most people don't care about that prog, jazz and classical fans do is the specific care taken into creating an original piece of music that can define itself as separate from its contemporaries. In that regard, progressive music is more timeless than pop music. Progressive musicians' tendency for concept albums transcends cultural paradigms that pop dwells in lyrically. Additionally, the instrumental virtuosity prevalent in progressive transcends, to a limited extent, the tendency of pop artists to make songs that are melodically similar to what the mainstream craves. In short, progressive music isn't just catchy tunes that speak to you, it's music for the sake of music, music as an art form.
The thing for me, is that I often find that emotional factor to be very satisfying on prog. It may not be as evident as with pop songs, but I dare say even more satisfying and profound.
Joined: July 02 2008
Location: Australia
Status: Offline
Points: 14258
Posted: February 15 2011 at 19:09
I have tried to tell people how great prog is. Its almost pointless. Even my students at College have no idea what I am on about.
One fellow teacher asked me to give him some of the best prog CDs. I gave him the usual suspects, the top 10 here, you know them. He had no interest.
I loaned some prog to one music teacher who said Mars Volta were too weird. But he loved DTs Octavarium, so he bought that plus their new album and is now a fan. He told me about Russian Circles,and Muse so he introduced me to some interesting prog. But still would not consider himself a fan of prog at all/ not even close.
Joined: January 28 2011
Location: Auburn
Status: Offline
Points: 42
Posted: February 15 2011 at 12:40
I think you're right hotrats, dancability and lyrics are probably the two largest defining factors that determine whether music is fit for popular consumption. The third factor would probably raw emotional factor, hence the relative popularity of punk and metal to prog, jazz and classical. What most people don't care about that prog, jazz and classical fans do is the specific care taken into creating an original piece of music that can define itself as separate from its contemporaries. In that regard, progressive music is more timeless than pop music. Progressive musicians' tendency for concept albums transcends cultural paradigms that pop dwells in lyrically. Additionally, the instrumental virtuosity prevalent in progressive transcends, to a limited extent, the tendency of pop artists to make songs that are melodically similar to what the mainstream craves. In short, progressive music isn't just catchy tunes that speak to you, it's music for the sake of music, music as an art form.
Joined: September 14 2010
Location: USA
Status: Offline
Points: 5
Posted: February 15 2011 at 12:01
From what I've noticed, people look to music to relate. This is understandable, as some see it as a means of escape. What I look for in music is creativity, melodic innovation, talent, etc. Naturally, I've found those qualifications in prog (and in jazz, as well, particularly bebop). However, when I've asked what others look for in music, they have given radically different answers. For instance, I recently asked a girl I work with what she looks for in music, and (this answer is a common one) she responded with, "I need to be able to understand and relate to the lyrics." Lyrics have never had that large a bearing on what I listen to, but I could certainly understand why they would for others. I suppose I can see why she and many others wouldn't exactly understand the lyrics of a band like Magma or the instrumental works of a band like Anglagard. Another common answer is that they "need to feel a beat or a groove." This is an uninformed answer, as what they are truly referring to is a 4/4 bass-snare groove found in every popular music song in this generation. These people listen to music to dance, and dancing to a song like "Close to the Edge" would certainly be a difficult task. Not to sound arrogant or elitist, but prog is the intelligent music - it is listened to by intelligent people who want something they won't find on FM Radio.
I am not saying that people can't relate to prog - just a select few, and that select few already presides on this forum.
Joined: January 28 2011
Location: Auburn
Status: Offline
Points: 42
Posted: February 14 2011 at 22:45
Hell yeah, Mega Man X is second the best SNES game, beaten only by Donkey Kong Country.
I made the first major step to converting my friend to prog rock , and it felt great. I told him a few weeks ago to check out Porcupine Tree. I know he did, because on Saturday he grabbed my shoulder and said, "Andy, In Absentia is the best thing I have heard in my entire life". We listened to The Incident and he liked that too. I have the benefit of hindsight, so I know what a gold mine awaits him as he goes back 4 decades to discover all that is awesome about prog. I am... happy for him.
Holy sh*t, this how Mormons talk about converting their friends. It feels so smug self-righteous.
Joined: June 28 2005
Location: United States
Status: Offline
Points: 905
Posted: February 09 2011 at 11:04
Yeah, Super Castlevania IV's soundtrack is VERY proggy (as are the other games in the series though to a lesser extent), the F Zero series also deserves mention for it's very fast and complex soundtracks.
I love music from the 8 bit/16 bit era. As video game music is all looped, it's a constant challenge for composers to create melodies that dont overstay their welcome. The complexity of a lot of NES era music rivals that of prog rock.
Koji Kondo (Zelda, Mario) actually credits ELP as a major influence. Not a surprise really, some of the old Mario music DOES remind me of them a little. Also listen to some Zelda music and tell me it doesn't remind you of Hackett era Genesis.
I think limitations is what allowed a lot of video game music of the past to be so creative, nowadays game developers more often use licensed music or music that's more like a conventional movie score, because games are all about being cinematic these days.
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