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Topic ClosedLoudness War ... how loud is your music?

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MikeEnRegalia View Drop Down
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Direct Link To This Post Topic: Loudness War ... how loud is your music?
    Posted: June 05 2008 at 16:06
Most of you will know about the so called "Loudness War" ... you can look it up here:
http://en.wikipedia.org/wiki/Loudness_war

I was wondering how loud the music in my collection is ... so I looked for a way to calculate the average loudness of a recording - preferably an CD or mp3 (conversion to mp3 doesn't affect the calculation). As it turned out I had been calculating it all along - it directly shows in the replay gain value:
http://en.wikipedia.org/wiki/Replay_Gain

Replay Gain comes with many audio players, as listed on the wikipedia page. If you have Winamp you can calculate the replay gain by right-clicking any list of tracks (preferably entire albums) in the media library and choose "Send To -> Calculate Replay Gain". The resulting values are stored as meta tags in the mp3 files, and you can list them in the media library as columns - you can also sort by these columns ... and find out which of your recordings are most affected by the loudness war, and which were mastered in a more audiophile fashion. The replay gain value is the difference in loudness to a reference level (89dB if I remember correctly) - a negative value means that the music is louder than the reference level and needs to be attenuated, a positive value means that the music is less loud than the reference level (preferable/audiophile) and has to be turned up on playback to achieve equal loudness.

A pretty technical post - but I hope it is of value for someone!Smile


Edited by MikeEnRegalia - June 05 2008 at 16:35
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micky View Drop Down
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Direct Link To This Post Posted: June 05 2008 at 17:27
hahahha...  that ranks about a 10 on the sh*ts and giggles scale Mike...  think my loudness quotient would be pretty high up.
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Direct Link To This Post Posted: June 05 2008 at 17:41
LOL you mean that the topic is too geeky? Maybe ... but in Tech Talk a topic *has* to be like that.Wink
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Direct Link To This Post Posted: June 05 2008 at 17:46
Originally posted by MikeEnRegalia MikeEnRegalia wrote:

LOL you mean that the topic is too geeky? Maybe ... but in Tech Talk a topic *has* to be like that.Wink


oh no... I wasn't trying to say it was 'geeky' at all  LOL... I meant I think they would be sort of interesting to look at ...
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Direct Link To This Post Posted: June 05 2008 at 17:52
^ so far I've found out that the classical music (from CDs) has an album replay gain of about 0dB ... some even +2dB. The bulk of the collection is around -5dB, and some albums max out at -14dB.
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Direct Link To This Post Posted: June 05 2008 at 17:59
I had read that somewhere about the classical stuff...   I think I'll do some fiddling with this later and see how Barbs or Willie stack up vs. Opeth or Mastodon  against Rachmaninoff or Debussy LOL

Always seeking creative ways to pass the evenings alone here hhahah
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Direct Link To This Post Posted: June 05 2008 at 18:07
Thumbs%20Up That's pretty neat... and as I suspected Love Metal by HIM comes out pretty poorly, not only with a poor album gain, but also little variation across the tracks. (I had to try this first as it is the album that irks me the most )
 
Of course what it doesn't show is the degree of clipping and damaged peaks that occured to achieve the high loudness levels, and ReplayGain correction will never recover that.
What?
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Direct Link To This Post Posted: June 06 2008 at 02:30
^ true, but if an album is mastered to be really loud and contains aggressive drumming, you can be sure that there's heavy compression or even clipping in the drum sounds. But it doesn't have to sound bad - it's actually possible to emulate analog compression and then run the result of that through a brick wall limiter. That way, the result will be heavily compressed but there won't be any "cut-off" waveforms. But of course no matter how you do it, artificially increasing the loudness will always introduce distortion.
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Direct Link To This Post Posted: June 06 2008 at 07:31
I'll repeat what I said in another thread:
modern production sucks! as a recent study showed, the dynamic range of modern CD-productions no longer is used, and even older productions are now "adjusted" to modern standards. a CD should be able to reproduce sounds down to 30 decibels, but no modern CD goes below 60 (at least not in rock music; classical standards are different), and even on newer releases of older albums the more quiet sounds are made louder in remix. so much for "modern production"!



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Direct Link To This Post Posted: June 06 2008 at 07:36
Calculating the replay gain is a convenient way of finding out how loud a track is - it calculates the root mean square of the loudness (dBFS). I agree that modern productions tend to be louder, but of course there are many exceptions. 



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Direct Link To This Post Posted: June 06 2008 at 08:23
Originally posted by MikeEnRegalia MikeEnRegalia wrote:

Calculating the replay gain is a convenient way of finding out how loud a track is - it calculates the root mean square of the loudness (dBFS). I agree that modern productions tend to be louder, but of course there are many exceptions. 

they are not louder in general, they are simply less dynamic. the loud sounds still are as loud as they used to be, but the quiet sounds have been made louder, though this is totally unnecessary. one album this was tested with was the latest reissue of "Sergeant Pepper's", by the way. it was compared to older versions which were more dynamic


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Direct Link To This Post Posted: June 06 2008 at 09:28
in fact the loud sounds have also become louder. The signal is more compressed - there's less "distance" between quiet and loud sound - and the average loudness is also increasing. If you ripped both the first CD release and the latest reissue of the album to your hard drive (mp3) and calculated the replay gain of both albums, the latter one would probably have a more negative value, meaning that you would have to attenuate volume to achieve equal loudness.
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Direct Link To This Post Posted: June 06 2008 at 09:39
Originally posted by MikeEnRegalia MikeEnRegalia wrote:

in fact the loud sounds have also become louder. The signal is more compressed - there's less "distance" between quiet and loud sound - and the average loudness is also increasing. If you ripped both the first CD release and the latest reissue of the album to your hard drive (mp3) and calculated the replay gain of both albums, the latter one would probably have a more negative value, meaning that you would have to attenuate volume to achieve equal loudness.

not according to the study, Mike. maybe it is your impression, but the study says a clear "no" to that


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Direct Link To This Post Posted: June 06 2008 at 09:41
Originally posted by BaldJean BaldJean wrote:


Originally posted by MikeEnRegalia MikeEnRegalia wrote:

Calculating the replay gain is a convenient way of finding out how loud a track is - it calculates the root mean square of the loudness (dBFS). I agree that modern productions tend to be louder, but of course there are many exceptions. 
they are not louder in general, they are simply less dynamic. the loud sounds still are as loud as they used to be, but the quiet sounds have been made louder, though this is totally unnecessary. one album this was tested with was the latest reissue of "Sergeant Pepper's", by the way. it was compared to older versions which were more dynamic


Another issue which shows the disaster that digital is for music reproduction. Most of the recent remasters are crap.
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Direct Link To This Post Posted: June 06 2008 at 09:45
What?
 
Tongue
 
 
 
 
 
Mike, I guess you didn't hear my last PM....Confused
"And, has thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!'
He chortled in his joy.
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Direct Link To This Post Posted: June 06 2008 at 09:58
@BaldJean: Which study? All the other studies and wikipedia pages I read say that the loudness is increasing ... this is what the terms "loudness war" and "loudness race" are all about. But perhaps we mean the same thing ... by moving the silent sounds closer to the loud sounds (decreasing the dynamic range) the whole signal becomes louder, because the louder parts are boosted too.

@oliverstoned: On the contrary. It is digital recording technology which has increased the possible dynamic range of recordings to as much as 144dB (DVD-Audio). The music industry is to blame, because they're not using the technology to create better sounding music, but to cater it for low quality playback devices instead.
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Direct Link To This Post Posted: June 06 2008 at 11:56
Originally posted by MikeEnRegalia MikeEnRegalia wrote:

@BaldJean: Which study? All the other studies and wikipedia pages I read say that the loudness is increasing ... this is what the terms "loudness war" and "loudness race" are all about. But perhaps we mean the same thing ... by moving the silent sounds closer to the loud sounds (decreasing the dynamic range) the whole signal becomes louder, because the louder parts are boosted too.
Mike is correct - the compression algorythms that boost the quiet passages also limit the loud impulses, so that the overall loudness can be increased, so for example if a loud passage has lots of percussive hits these are clipped so the rest of the music can be increased. The net effect of this is not only a decrease in dynamic range, but an overall increase in average loudness.
 
What?
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Direct Link To This Post Posted: June 06 2008 at 12:02
This movie is a good demonstration of what the loudness war is about:

http://www.youtube.com/watch?v=3Gmex_4hreQ


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Direct Link To This Post Posted: June 06 2008 at 12:52
this is NOT about compression


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Direct Link To This Post Posted: June 06 2008 at 13:26
Originally posted by BaldJean BaldJean wrote:

this is NOT about compression
How/why isn't it?
What?
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