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oliverstoned View Drop Down
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Direct Link To This Post Posted: December 09 2005 at 06:51
"oliver: I'm not talking about DAT, I'm talking about any kind of magnetic tape. Just like digital formats have a certain number of bits that can be either 0 or 1, every magnetic format consists of magnetic particles that can be flipped either one way or the other - this is why hard drives on a computer work magnetically, although of course in a different way."


Hard drives use kind of magnetic tape with a "hard" tape support, which explains the name "hard drive".
The problem is in the numerization of sound which reduces a complex musical signal in an approximative numeric signal, where there are info missing.
As soon as it's numeric, there are 0 and 1 missing.
The more infos you have (thanks 24 bits), the best it is, but as long as it's numeric, there will always be infos missing and human ear/brain is sensitive enough to detect it, and worst, digital played at loud volume causes ear's pain- even on big digital systems- whereas you can listen to good analog -a simple Rega Planar 3 with a good cartridge is enough- very loud during hours without being tired.
What better proof do you want of analog's superiority over numeric?
And magnetic particles are not a limiting factor at all, IMO!

Edited by oliverstoned
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Direct Link To This Post Posted: December 09 2005 at 07:37

Originally posted by oliverstoned oliverstoned wrote:



The problem is in the numerization of sound which reduces a complex musical signal in an approximative numeric signal, where there are info missing.

Agreed.

Originally posted by oliverstoned oliverstoned wrote:



The more infos you have (thanks 24 bits), the best it is, but as long as it's numeric, there will always be infos missing and human ear/brain is sensitive enough to detect it,

There we go ... this is just your opinion. 16.7 million steps ... MAYBE the human ear can discern more steps, but public listening tests suggest that it cannot.

Originally posted by oliverstoned oliverstoned wrote:

and worst, digital played at loud volume causes ear's pain- even on big digital systems- whereas you can listen to good analog -a simple Rega Planar 3 with a good cartridge is enough- very loud during hours without being tired.

Simply add a low pass filter which cuts off everything beyond 17khz, and I'm sure that nobody could ever hear the difference, ESPECIALLY at ear shattering volume - but also at low volume.

Originally posted by oliverstoned oliverstoned wrote:

What better proof do you want of analog's superiority over numeric?
And magnetic particles are not a limiting factor at all, IMO!

You have presented no proof so far, just your opinion.

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Direct Link To This Post Posted: December 09 2005 at 08:08
There we go ... this is just your opinion. 16.7 million steps ... MAYBE the human ear can discern more steps, but public listening tests suggest that it cannot.

Why should i invent stories ?
The same causes produce the same effects.
A 30 seconds test (blind or not) is sufficient to understand the HUGE difference between both technologies.
But we've already discuss this.

"Simply add a low pass filter which cuts off everything beyond 17khz, and I'm sure that nobody could ever hear the difference, ESPECIALLY at ear shattering volume - but also at low volume."
Sure it'll make the test more interessant, but the differnce between analog and numeric doesn't lies only in harsh highs but also lack of dynamic, soft/dribbling lows verus tights lows for analog.
So there will be a gain in softness, but the differnce will be still obvious.

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Direct Link To This Post Posted: December 09 2005 at 08:10
And i rely on MY experience, not like the stories you read on sites done by frustrated scientists who are jealous of high end audiophiles, tryng to convince themselves that cables, tubes and analog don't work!!!
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Certif1ed View Drop Down
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Direct Link To This Post Posted: December 09 2005 at 08:46

Originally posted by goose goose wrote:

Originally posted by Certif1ed Certif1ed wrote:

Analogue also both loses and adds "information" (noise) during the copy process - something that digital ABSOLUTELY does not do, unless the software used for copying has a CODEC routine of any kind.

Quantisation noise at high levels and quantisation distortion level at low levels, while not actually recorded as such, are still an inherent part of digital signals that can't be removed.


Absolutely right, goose - but that's part of the recording process, not the copying process... as I'm sure you knew, it's just that the context doesn't make that clear

Quantisation errors are what Oliver is talking about, if I'm not mistaken - the digital clock becomes "out of synch" with the audio frequency, and samples the analogue sound at the "wrong" times, producing what sounds like random noise, as the system truncates the values it cannot work out. This is because digital can only sample at set rates per second - and the amplitude of any given waveform may increase or decrease as well as simply be out of synch for that time period.

Increased bit depths help significantly, but most people use software techniques such as dithering to get rid of the random noise - but you're still left with the missing sound that analogue would not have missed, resulting in a slightly grainy sound, occasionally with tiny "artifacts" - like zooming in on a digital picture, and noticing that the sampling results in odd "splodges" in some areas where boundaries cannot be precisely identified.

 

The other big problem with digitisation is aliasing - which happens when a signal is sampled at less than half the sample rate of the original (the Nyquist Frequency). This results in a frequency that becomes part of the recorded sound. The effect of this can be heard in samplers - or by speeding up the playback of a digital music file.

Digital music is attenuated using anti-aliasing to filter out the aliasing, which has the same effect as over-compression - you end up killing some of the "live" feel of the sound.

The main problem is with reconciling the nature of analogue wave forms (music) with the nature of digital; At the top end of the dynamic spectrum, digital samples less frequently - and this is typically (if you examine any sine wave) where information is densest.

Analog Sound Wave

VS

Digitaly Sampled Sound Wave

For example, a 15Khz tone recorded at CD quailty has only 3 samples per second - and so a saw wave cannot be distinguished from a square wave - two options common on synths and fuzz boxes. Dense harmonic clusters simply get lost, unless they've been digitised first.

 

Originally posted by goose goose wrote:

Please bear in mind it is impossible to discern which format is "better" by listening tests, only which one the majority of people prefer listening to. Just because it's more pleasing to the ear doesn't mean it's a more accurate recording.

The above is one good way of telling the two apart - aliasing and attenuation come across as "helium sounds", "digital noise" and compressed, lifeless music, and quantisation produces artifacts and "graininess".

You'd need to do some recordings to train your ear - using a 14 ips Reel to reel and comparing it with a recording made via a reasonable soundcard. Choose common but complex sounds, like bells, whistles, and guitars with fuzz boxes that have square and saw wave options

Obviously, most people wouldn't be able to tell the difference - but for rabid audiophiles - especially those with access to top-end equipment - it's not too hard. The difficulty comes in explaining the qualitative differences, and why one is better than the other.

If you really want to hear the difference, you need to train your ears to the specific sounds, or you can just happily live in ignorance and enjoy the music

 

I prefer analogue. It makes me feel warm and fuzzy, and the artwork is BIIIIG. 



Edited by Certif1ed
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Direct Link To This Post Posted: December 09 2005 at 09:24
Originally posted by Certif1ed Certif1ed wrote:

Originally posted by goose goose wrote:

Originally posted by Certif1ed Certif1ed wrote:

Analogue also both loses and adds "information" (noise) during the copy process - something that digital ABSOLUTELY does not do, unless the software used for copying has a CODEC routine of any kind.

Quantisation noise at high levels and quantisation distortion level at low levels, while not actually recorded as such, are still an inherent part of digital signals that can't be removed.


Absolutely right, goose - but that's part of the recording process, not the copying process... as I'm sure you knew, it's just that the context doesn't make that clear

Quantisation errors are what Oliver is talking about, if I'm not mistaken - the digital clock becomes "out of synch" with the audio frequency, and samples the analogue sound at the "wrong" times, producing what sounds like random noise, as the system truncates the values it cannot work out. This is because digital can only sample at set rates per second - and the amplitude of any given waveform may increase or decrease as well as simply be out of synch for that time period.

Increased bit depths help significantly, but most people use software techniques such as dithering to get rid of the random noise - but you're still left with the missing sound that analogue would not have missed, resulting in a slightly grainy sound, occasionally with tiny "artifacts" - like zooming in on a digital picture, and noticing that the sampling results in odd "splodges" in some areas where boundaries cannot be precisely identified.

I think you're mixing up some different things here ... quantisation occurs when an analog signal (at a single point in time) has to be translated to a numerical value. The only fix to this problem is increasing the resolution, and that's why SACD uses 24bit (16.7 million steps) instead of 16bit (65k steps).

The other big problem with digitisation is aliasing - which happens when a signal is sampled at less than half the sample rate of the original (the Nyquist Frequency). This results in a frequency that becomes part of the recorded sound. The effect of this can be heard in samplers - or by speeding up the playback of a digital music file.

Of course ... that is precisely why CDs use a sampling frequency of 44.1khz (DAT uses 48khz): It is intended to reproduce audio up to 22khz. But the problem is that this is the lowest possible way to reproduce the sound. So SACD doubles that to 96khz, and modern sound cards (Creative X-Fi and professional hardware) also allows for 192khz.

Digital music is attenuated using anti-aliasing to filter out the aliasing, which has the same effect as over-compression - you end up killing some of the "live" feel of the sound.

The main problem is with reconciling the nature of analogue wave forms (music) with the nature of digital; At the top end of the dynamic spectrum, digital samples less frequently - and this is typically (if you examine any sine wave) where information is densest.

Analog Sound Wave

VS

Digitaly Sampled Sound Wave

For example, a 15Khz tone recorded at CD quailty has only 3 samples per second - and so a saw wave cannot be distinguished from a square wave - two options common on synths and fuzz boxes. Dense harmonic clusters simply get lost, unless they've been digitised first.

I'm not sure if I understand what you mean by that. CD quality audio always has 44.1 thousand samples per second ...

BTW: saw/square waves are not single frequencies ... a sine wave is a single wave, and the more complex waveforms are always the result of many simultaneous (sine) waves.

Originally posted by goose goose wrote:

Please bear in mind it is impossible to discern which format is "better" by listening tests, only which one the majority of people prefer listening to. Just because it's more pleasing to the ear doesn't mean it's a more accurate recording.

The above is one good way of telling the two apart - aliasing and attenuation come across as "helium sounds", "digital noise" and compressed, lifeless music, and quantisation produces artifacts and "graininess".

As I suggested to oliver, a good way to get rid of that is to cut off high frequencies alltogether.

You'd need to do some recordings to train your ear - using a 14 ips Reel to reel and comparing it with a recording made via a reasonable soundcard. Choose common but complex sounds, like bells, whistles, and guitars with fuzz boxes that have square and saw wave options

There's a cool web page that contains some demo samples of digital shortcomings ... can't remember the URL right now.

Obviously, most people wouldn't be able to tell the difference - but for rabid audiophiles - especially those with access to top-end equipment - it's not too hard. The difficulty comes in explaining the qualitative differences, and why one is better than the other.

If you really want to hear the difference, you need to train your ears to the specific sounds, or you can just happily live in ignorance and enjoy the music

I choose the latter. Maybe it would sound better to me with a 10k system ... but I'm totally sure that it would not improve the music itself.

I prefer analogue. It makes me feel warm and fuzzy, and the artwork is BIIIIG. 

Of course the analog systems look way cooler.

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Direct Link To This Post Posted: December 09 2005 at 09:27
"Obviously, most people wouldn't be able to tell the difference - but for rabid audiophiles - especially those with access to top-end equipment - it's not too hard. The difficulty comes in explaining the qualitative differences, and why one is better than the other."

"If you really want to hear the difference, you need to train your ears to the specific sounds, or you can just happily live in ignorance and enjoy the music"

If you have high end equipement, especially good tubes amps in the highs or as a wideband amplifier, the difference between this or this source becomes obvious.
Cause the system is musical and transparent enough to reveal it. But you really don't need a very expensive system to hear that. You just need a musical system made of only good elements.

The technical explanation you provided show how the original signal is simplified into a binary signal and its obviously a simplification which involves a loss of
infos.

All the people -not people with trained ears- who hear my system and a CD/tape comparison, all these people understand in 30 seconds of comparative listening the difference and how they have been fooled by marketers making them believe numeric sound is better.



Edited by oliverstoned
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Direct Link To This Post Posted: December 09 2005 at 09:32
I don't give a **** about "perfect sound". Really, I couldn't care less.
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Direct Link To This Post Posted: December 09 2005 at 09:38
Digital Idealism vs Analog Realism


http://stereophile.com/thinkpieces/599digital/
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Direct Link To This Post Posted: December 09 2005 at 09:44

Originally posted by oliverstoned oliverstoned wrote:

Digital Idealism vs Analog Realism


http://stereophile.com/thinkpieces/599digital/

Rather Digital Realism vs. Analog Idealism. Like Astronomy vs. Astrology.



Edited by MikeEnRegalia
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Direct Link To This Post Posted: December 09 2005 at 10:49
Originally posted by oliverstoned oliverstoned wrote:

And i rely on MY experience, not like the stories you read on sites done by frustrated scientists who are jealous of high end audiophiles, tryng to convince themselves that cables, tubes and analog don't work!!!

In which case you can find out which sound you prefer. The only way you can prove that one is inherently more accurate than the other is by scientific means - and I totally agree that vinyl should, in theory, sound better than CD apart from that it will have been transferred from magnetic tape.

You said that the number of particles used on tape is not a limiting factor, and that is indeed true, but only because all of the other noise and distortions caused by the equipment are so much more noisy than it.

If we created a digital format with had as many bit depths per sample rate as there were magnetic particles in the equivalent recorded wavelength on a stretch of tape, there is literally no way the tape could outperform it from a technical standpoint, apart from representation of supersonic frequencies (which, I suppose in particularly dissonant music could produce audible beating in sonic frequencies). The problem comes with designing a DAC and ADC which are anything like capable of coping with that much data.

I don't know what the actual mean density of magnetic particles is, but it would have to be whatever I say in my next post

Edited by goose
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Direct Link To This Post Posted: December 09 2005 at 12:20

^ I think you're exaggerating a bit because 16 bit are 65k, and 24bit are 16,7 million "shades" of info. 32bit would be 2 billion ...

but think about it ... one second of CD audio consists of 16 bits x 44,100 = 705,600 bits. Now if you imagine how many magnetic particles are in the amount of tape that is used to store one second of audio ... I'd estimate that it's well over 10,000 billion. If you use SACD you get 24 bits x 96,000 = 2,304,000 bits.

BUT the thing is that the human ear doesn't have near as many cells to receive audio information. And even then the brain removes the better part of the collected info. So rather than comparing these meaningless figures, we should rely on listening tests ...

http://en.wikipedia.org/wiki/Audiophile

... and in particular: The Ten Biggest Lies In Audio

 

 



Edited by MikeEnRegalia
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Direct Link To This Post Posted: December 09 2005 at 13:30
Originally posted by MikeEnRegalia MikeEnRegalia wrote:

^ I think you're exaggerating a bit because 16 bit are 65k, and 24bit are 16,7 million "shades" of info. 32bit would be 2 billion ...



but think about it ... one second of CD audio consists of 16 bits x 44,100 = 705,600 bits. Now if you imagine how many magnetic particles are in the amount of tape that is used to store one second of audio ... I'd estimate that it's well over 10,000 billion. If you use SACD you get 24 bits x 96,000 = 2,304,000 bits.



I have no idea where I got my numbers from, actually, I'll redo them now I can think - 2^16 * 44,100 / 15 ~ 200,000,000 particles per inch on 15" tape for the equivalent of CD, and 2^24 * 48,000 / 15 ~ 50,000,000,000
Quote

BUT the thing is that the human ear doesn't have near as many cells to receive audio information. And even then the brain removes the better part of the collected info. So rather than comparing these meaningless figures, we should rely on listening tests ...



You have to use the statistics in conjunction with listening tests - if you just run the test, all you can find is that people can tell one sound apart from the other. If you know that and know that one is technically superior, then you can have some assumption that the superior one is the more transparent. If we rely on the nice-sounding one (analogue, according to most listening tests), for example when we could get the same effect by (e.g.) adding distortions and different EQ to the mastering, why stick with a more expensive and less practical format?

edit: comparing number of bits on CD directly to number of particles on tape doesn't work, because x bits on digital systems yields 2^x different levels, while y particles yields only y + 1 different levels.

Edited by goose
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Direct Link To This Post Posted: December 09 2005 at 15:22
You too are crazy! you rely on theories, i rely on

Hifi realities

Linn




Relaxa



Counterpoint SA5000 tube preamp with separated tube power supply



Jolida for highs



Goldmund power amps for low




Transparent cables















Etc, etc...

These are facts...not esoterism...

Edited by oliverstoned
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Direct Link To This Post Posted: December 10 2005 at 04:26
You can really on listening only to tell you which sound you prefer, no more!
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Direct Link To This Post Posted: December 10 2005 at 05:25

oliver: From now on I'll no longer comment on your "theories" ... I'll just enjoy the look of your magical esoteric equipment.

You'll continue to use good looking equipment, I'll continue to use mine.

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Direct Link To This Post Posted: December 10 2005 at 05:28
OK Mike, they sound even better than they look.

--->Goose:

"You can really on listening only to tell you which sound you prefer, no more!"

Yes, but between a trumpet which brittles, hurts the ears in digital, and the same album in analog, where the trumpet is perfectly reproduced without harshness and distorsion, with all the subtility and matter, the choice is quickly done!



Edited by oliverstoned
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Direct Link To This Post Posted: December 10 2005 at 16:00

Originally posted by goose goose wrote:

You can really on listening only to tell you which sound you prefer, no more!

My points regarding the noises made my quantisation and aliasing (and the effects of anti-aliasing), whether technically sound or not (and I'm reasonably confident that they were) were that you can tell digital apart from analogue fairly easily if you know what you're listening for.

Analogue has all kind of faults that digital does not display, and vice versa. Both have distinct qualities too.

A good system will reveal these faults and qualities to someone that knows what they're listening for. I have a reasonable, relatively inexpensive system - the whole lot set me back no more than £1,500 in total.

I recently treated a friend who has a £5,000+ pure digital system to a whirlwind tour of some first press vinyl. He couldn't help but agree that the vinyl has a distinct sound and ambience that is better in many ways to Remastered DVD-A sound - and that was only after a single listening session.

He and I work together engineering our music, so we've both got "engineers ears", and it wasn't my superior equipment, because it's not superior - unless you class a pure analogue chain from turntable to speakers superior to a top-end digital system...

A high end system like the pin-ups that Ollie keeps posting  will definitely show these differences up to anyone but the sonically retarded.

A budget system and the average PC will make everything sound like my worst nightmare.

As you say, goosie, much is opinion, but much is also what you're used to - once you've heard DSOTM played from the original 2" master tape on an MCI JH24 through Crown DC 300 and D 150 tube amps feeding ATC SCM 300s, everything sounds inferior.

MCIJH24-TS.jpg - 28632 Bytes

 



Edited by Certif1ed
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Direct Link To This Post Posted: December 12 2005 at 12:09
Alright, some questions about software. Is there something like a digital mixer? So I could record the drums, then the guitars, and mix them all together in some program? Because this way I could probably deliver decent quality work.

If that's not possible, I'd need to consider buying a mixing panel and a microphone, right? Is there any specific software or material that I need for this? And what microphone would be suited best for this?

Is there any microphone that can record cheap to mediocre quality, and in combination with a mixing panel record good quality sound? This way I can get a microphone for Christmas, and maybe later the mixing panel for my birthday.
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Direct Link To This Post Posted: December 12 2005 at 12:37
Any multitrack editing software should have a mixer built in, regardless of how bad it is, so you won't need anything but a microphone connected to your computer, really. You can do everything software based, except playing (and you can even do some of that!)
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