Frank
Zappa Mafia
The Central
Scrutinizer is back! And he has come to obliterate all traces that Frank Zappa
has left in the totality of existence. He plans to accomplish this by eliminating
the existence of a storage unit, contained in a fictional 4th
dimension, a location where all of Zappa’s creations run free: Studio Z. He has
brought 3 other lackeys with him to do his dirty work, but he’s not the only
one planning to try to destroy the impact on music that Zappa has created. A team of other creations, fronted by the
infamous Dental Floss Tycoon, are going to accomplish the same task, blissfully
unaware that it was Zappa himself that gave them initial life.
Meanwhile,
desperate for other members in his church, the First Church of Appliantology,
L. Ron Hoover decides it would be a great time for recruiting…
Only
you can keep the spirit of Zappa alive in this tribute Mafia game.
Civvies (16)
·
Joe
–
Searches for L. Ron Hoover every night. If he finds him before L. Ron Hoover or
the Central Scrutinizer find Joe, then Joe cannot be recruited or nightkilled. Has
BTSC with Sy Borg.
·
Sy
Borg – If Joe dies, Sy Borg dies. Has BTSC with Joe.
·
Uncle
Remus – Can choose one player each night to protect from
any nightkill targeting.
·
Flower
Punk – Can conduct a protest three times throughout the
game, pardoning the lynch.
·
Willie
the Pimp – Searches for Suzy Creamcheese, Valley Girl, or
Dinah Moe-Humm each night. If he finds one of them, he gains BTSC with them and
continues to search for the others. If he manages to successfully find all
three, then the group gains a nightkill to be used the subsequent night.
·
Suzy
Creamcheese – Cannot be lynched.
·
Cletus
Awreetus-Awrightus – Tries to ask a question to one player
of his choice every night, but insanifies the victim instead.
·
Mr.
Green Genes – Has BTSC with his son.
·
Son
of Mr. Green Genes – Has BTSC with his father.
·
Andy
–
Searches for anything good inside any player of his choice each night through
means of a role check.
·
Greggery
Peccary – Journeys on strange adventures each night.
Depending on what he rolls, he returns with a different discovery.
·
Fido
–
Can use a role block on any player of his choice each night.
·
Father
O’Blivion – Searches for jailbirds to give pancakes every
night. If he finds one, then the jailbird is released from jail. Has BTSC with
St. Alfonzo.
·
St.
Alfonzo – Has BTSC with Father O’Blivion.
·
Dinah
Moe-Humm – Vanilla role.
·
Valley
Girl – Vanilla role.
Baddies (8)
Team 1: The "Establishment" (4)
·
The
Central Scrutinizer – Searches for Joe every night; if he
finds him, then Joe is immediately sent to jail. In charge of this team’s nightly
kill. Kills every odd night.
·
The
Brain Police – Chooses one player every night to
send to jail and rolls dice. If he rolls doubles, the individual goes to jail.
·
Bald-Headed
John – If there are any individuals in jail, John chooses
one of them each night to try to kill with an iron sausage and flips a coin. If
heads, the victim dies. If tails, the iron sausage was unsuccessful.
·
The
Slime – Can use a role block on any player of its choice
each night.
Team 2: The Brute Brigade (4)
·
Dental
Floss Tycoon – In charge of this team’s nightly kill.
Kills every even night.
·
Bow
Tie Daddy – Can use a role check each night to find out the
role of any player.
·
Monster
Magnet – If Monster Magnet is lynched, he swallows any
player of his choice and kills them as well.
·
Beltway
Bandit – Every three nights, can select any living player
of his choice and copy that person’s night power.
Independent (1)
·
L.
Ron Hoover – Attempts to recruit someone to his church every
even night until two successful recruits have been made. Kills every night.
Edited by MovingPictures07 - October 24 2010 at 22:35