Video & PC Game Discussion |
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Horizons
Collaborator Honorary Collaborator Joined: January 20 2011 Location: Somewhere Else Status: Offline Points: 16952 |
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It has a reputation for being difficult. The challenge and lack of hand-holding is really refreshing in a game, especially a RPG. You can buy it used at Gamestop for like $22 and if you dislike it you can bring it back in 14 days i believe, maybe 7. |
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Crushed like a rose in the riverflow.
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Triceratopsoil
Forum Senior Member Joined: April 03 2010 Location: Canada Status: Offline Points: 18016 |
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I thought La Mulana was the hardest game ever.
Well, hardest without that being the main intent at least. Edited by Triceratopsoil - August 14 2012 at 13:07 |
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Dayvenkirq
Forum Senior Member Joined: May 25 2011 Location: Los Angeles, CA Status: Offline Points: 10970 |
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Trying this one out for size:
Never played ANYTHING from the Ultima series EVER.
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npjnpj
Forum Senior Member Joined: December 05 2007 Location: Germany Status: Offline Points: 2720 |
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I got hold of the Commandos Aniversary edition (for PC) and a slowdown patch to go with it, so that for the first time in years I'm able to play the original Commandos 1 again. It's just as good as I remember it.
Apart from that at the moment it's Skyrim, Anno 1404, Torchlight, and the Everett Kaser Puzzle Set. |
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Alitare
Forum Senior Member Joined: March 08 2008 Location: New York Status: Offline Points: 3595 |
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I've been playing several Nintendo DS games over the past few months. I've found 'em real cheap online. Many have disappointed me and many have not.
After nearly 50 hours of playing and I'm still willing to devote a few hours each week, Dragon Quest IX was certainly a worthy $10 investment. Over-abundance of puns aside, I really enjoy how simple it is to pick up and put down. Trauma Center: Under the Knife, however, got really old really quick. The plot is this melodramatic anime that may as well be a Japanese take on General Hospital for all I care. I started out enjoying the simple, but precise play mechanics, but after three hours of the same basic operations over and over again I can't stand to play it. Dragon Warrior Monster: Joker was a bit of a disappointment, too. I'm hoping the sequel is of higher quality, because most of DWM:J seems terribly bland and derivative to me. At this point I'd much rather play the original one for Game Boy. Knights in the Nightmare perplexes me. On the one hand I was promised a superb plot. It ended up being mushy anime fantasy nonsense. On the other hand I was promised some of the greatest strategy available on a handheld system. What I got was a very disconcerting experience. It isn't strategic, per se. Mostly it is about finding the right weapon for the right class to attack in certain ranges. It seems very simple up front, but I've taken a liking to the way the battles unfold as chaotically as possible. Professor Layton and the Curious Village succeeded in proving my general inability to solve rudimentary puzzles. It was also quite entertaining. I'd sort of wished the puzzles hadn't been so direct. Very few puzzles were 'game-centered'. 99% of them were older puzzles that had no real relation to the world around you. I don't have the patience for Valkyrie Profile: Covenant of the Plume. It plays of as a similar take on the PS1 gem, but adds these dreadfully unnecessary turn based strategy elements. I can't handle how slowly the game crawls forward in every single battle. Tetris DS was as fun and entertaining as any solid Tetris game could possibly be. The only disappointment was in the music. I hate how you could only unlock the original Tetris theme song by clearing over 190 lines in a single run. That isn't too difficult, I've played my fair share of Tetris, but it adds another level of bother when the version of the song that is included is a hyperspeed mush. Castlevania: Portrait of Ruin was nearly as good as Dawn of Sorrow, which was nearly as good as Symphony of the Night, and it has caused me to become very interested in finding a cheap copy of Order of Ecclesia. Mario and Luigi: Bowser's Inside Story is a great little RPG quirk. The dialogue is as humorous as I can give credit for (which isn't too much, but sufficient). I'm glad I got this one. It is a little less hand-holding than Partners in Time was. Shin Megami Tensei:Strange Journey originally caught my eye with a powerful force, but after actually playing through it, I'm kinda let down. All the same demon faces over and over again - its starting to grow wearying. The plot is intriguing, but the characters and dialogue are mostly awful. As an archaic dungeon crawler, I wish they'd done more with it, but I've had a good time throughout half the game. Golden Sun 3 (Dark Dawn) was as mediocre as a 3rd installment of Golden Sun could be. The world and plot were shot to pieces. The battles were ridiculously easy. They even recycled the secret boss from a previous game (Star Magician). I wish they would've fought harder with this one. Advance Wars: Days of Ruin is a good strategy game, but does this pervasive teenage anime bullsh*t have to invade every game that isn't a First Person Shooter today? Sheesh, such dry, melodramatic scenes force me to mash at that skip button as fast as possible. That being said, I don't know many folks that would play these games for their plot. Edited by Alitare - August 16 2012 at 15:00 |
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Alitare
Forum Senior Member Joined: March 08 2008 Location: New York Status: Offline Points: 3595 |
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And is it me, or is Square/Enix too interesting in re-releasing their old games over and over?
Releases of Final Fantasy IV: -Super Nintendo (As Final Fantasy II in the States) -Playstation (As a part of Final Fantasy Chronicles with Chrono Trigger) -Game Boy Advance (As Final Fantasy IV Advance) -PSP (As Final Fantasy IV Complete) -DS (As Final Fantasy IV DS) I mean, it is a wonderful game (that I've beaten on three of those five game systems over the years), but what about original content? I don't mean like Final Fantasy 13, either. Egh, I paid $5 for that game used and STILL took it back to Gamestop as a trade-in.
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Dayvenkirq
Forum Senior Member Joined: May 25 2011 Location: Los Angeles, CA Status: Offline Points: 10970 |
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Heroes of Might and Magic I:
Haven't played this one before, but gosh, is it so addicting. I've played the second installment before, so I'm pretty familiar with most of what's going on in the first one. Also, Grand Theft Auto 1: Oh, gosh, the good old days. I'm 15 ... or 13 ... can't remember. But boy was this game a hoot! And it still is.
Edited by Dayvenkirq - August 17 2012 at 02:56 |
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SigmundFloyd
Forum Groupie Joined: April 15 2012 Status: Offline Points: 59 |
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I love the old Fallout games, the ones before Fallout 3. The new ones are just as amazing, though. Fallout New Vegas was a bit of a disappointment though. Fallout 2 was as well. Fallout 1 and 3 will always be my Favorites in the series.
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“Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind. ”
― George Orwell |
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Alitare
Forum Senior Member Joined: March 08 2008 Location: New York Status: Offline Points: 3595 |
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There are only a few things that bothered be about Fallout New Vegas. The load times were terrible, the soundtrack (while stable - I'll NEVER argue with somebody who'd include Marty Robbins' 'Big Iron' rendition) was a bit off a let-down, and the lack of focus was disconcerting.
Hey, I got an old refurbished PSP and traded in a bunch o' old games so now I gots Metal Gear Solid Portable Ops (which is a sequel to Snake Eater) and Peace Walker (which is a sequel to both of them). God, I'm excited.
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Sheavy
Special Collaborator Honorary Collaborator Joined: March 28 2010 Location: Alabama Status: Offline Points: 2866 |
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ing thing won't let me post any screenshots of games i've been playing. Edited by Sheavy - August 17 2012 at 16:38 |
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Alitare
Forum Senior Member Joined: March 08 2008 Location: New York Status: Offline Points: 3595 |
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So, I first figured that Dissidia would be no more than a glitzy gimmick, the overall flow of the fighting/rpg/pseudo-strategy hybrid is really entertaining me. I just wish they'd have made the story mode more personal and intimate with the characters' differing flaws and human pains.
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Gamemako
Forum Senior Member Joined: March 31 2006 Location: United States Status: Offline Points: 1184 |
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You were expecting the story of a mashup fighter to be any more than barely functional? |
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Hail Eris!
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Alitare
Forum Senior Member Joined: March 08 2008 Location: New York Status: Offline Points: 3595 |
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No, I wasn't EXPECTING it to be more than an impersonal, disheveled wreck of a thing, but that doesn't keep it from bothering me any less. I'd rather they not include dialogue in the first place.
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Gamemako
Forum Senior Member Joined: March 31 2006 Location: United States Status: Offline Points: 1184 |
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Recently finished:
Ys Origin: 8/10. Mentioned this one earlier. Very fun old-school action-RPG. Fast-paced and quite difficult on higher difficulties, especially as the unlockable third character. I wish the level areas were more challenging, though. Story is functional but not particularly great. Sets up for the events of Ys I&II with a hearty bit of dramatic irony if you played those, but the individual parts are a bit generic and silly. Basion: 7/10. Reminds me of Legend of Mana with the nonlinearity replaced by a narrator. Worth the ~8-hour trip, but not difficult at all. At the very least, it's interesting. |
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Hail Eris!
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DocMagnus
Forum Newbie Joined: August 26 2012 Status: Offline Points: 7 |
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I just beat it a couple of weeks ago. It's only difficult because it's so unforgiving. The game rewards patience and strategy. Every insurmountable obstacle can be overcome with a bit of thought and skill. It's nice that the game doesn't baby you, and it's also great that the difficulty is so perfect. I hate it when games are only difficult because they're unfair. Dark Souls is fair, it just asks that you continually rise to its challenges. As a result, finishing a level in Dark Souls is more emotionally rewarding than beating other games. It feels like an accomplishment.
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colddusk
Forum Newbie Joined: August 24 2012 Location: Portugal Status: Offline Points: 9 |
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About to start playing Grim Fandango
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Flyingsod
Forum Senior Member Joined: March 19 2006 Location: United States Status: Offline Points: 564 |
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I remember playing a demo for Grim Fandango. How'd you get a copy? I have been wanting to play through the whole game for like 20 years... Lucasarts was a pretty awesome game company back then.
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Dayvenkirq
Forum Senior Member Joined: May 25 2011 Location: Los Angeles, CA Status: Offline Points: 10970 |
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Everquest II. It sucks when you are not at least a silver member. I'm already having problems at level 12. Now trying to resolve those issues while still playing for free.
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Flyingsod
Forum Senior Member Joined: March 19 2006 Location: United States Status: Offline Points: 564 |
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^ Yeah the gear restriction seems like itd be a bitch. I think you can buy unrestrictors with station cash but at that level it just would not be worth it as you'd outlevel it too fast. If you're on Crushbone server I could help a bit with leveling.
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Gamemako
Forum Senior Member Joined: March 31 2006 Location: United States Status: Offline Points: 1184 |
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It has a certain character to it. The game isn't about execution at all. It's more built to reward caution and foresight, and the ability to learn from your (inevitable) mistakes. You're not bashing and slashing your way through a desperate struggle, you're slowly trudging to your inevitable demise. That singular vision is what makes the game so interesting. Speaking of difficult games, the single most-obtained achievement on Ys: The Oath in Felghana is "Consult an FAQ already!" -- for dying 10 times on a single boss.
Tim Schafer, lead designer on Grim Fandango, is still making games over at Double Fine. |
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Hail Eris!
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