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Gamemako View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gamemako Quote  Post ReplyReply Direct Link To This Post Posted: December 30 2011 at 23:20
I'm a little confused. You seem to be questioning the plot, yet you also say you've skipped it. Confused

Anyway, DA:O's setting is certainly derivative. It's hardly high fantasy, though. Much closer to low fantasy, though not quite as cynical.

I would argue that everything you say is good about Skyrim is bad about Skyrim. Characters in Skyrim about as deep as a kiddie pool; combat in Skyrim is never, ever engaging in any way (especially now that I'm leveled up and just mash power attacks with my dual weapons despite putting almost all my points into magicka); and it's really hard to care about your character when you have absolutely no personality and no real involvement in the world.

//EDIT: Also, the combat was the worst part of Jade Empire. Twin swords, mash focus to reduce attack delay, repeat until opponent falls. You can kill every last opponent in the game that way without him ever attacking back, including that optional arena fight that is supposed to be the toughest fight in the game.


Edited by Gamemako - December 30 2011 at 23:23
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alitare Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 00:06
Originally posted by Gamemako Gamemako wrote:

I'm a little confused. You seem to be questioning the plot, yet you also say you've skipped it. Confused

Anyway, DA:O's setting is certainly derivative. It's hardly high fantasy, though. Much closer to low fantasy, though not quite as cynical.

I would argue that everything you say is good about Skyrim is bad about Skyrim. Characters in Skyrim about as deep as a kiddie pool; combat in Skyrim is never, ever engaging in any way (especially now that I'm leveled up and just mash power attacks with my dual weapons despite putting almost all my points into magicka); and it's really hard to care about your character when you have absolutely no personality and no real involvement in the world.

//EDIT: Also, the combat was the worst part of Jade Empire. Twin swords, mash focus to reduce attack delay, repeat until opponent falls. You can kill every last opponent in the game that way without him ever attacking back, including that optional arena fight that is supposed to be the toughest fight in the game.

Didn't you just read me saying 'I read enough of it to know I'd not like it', or do you prefer ignoring half of what people say and then, without full context, criticising them only to turn around and pretend that you're in some way miraculously more knowledgeable and superior? I never said either Skyrim or Jade Empire were terribly difficult games. I never said actual character depth and NPC personalities were deep - they're not. You can if you want to, but you honestly don't have to shove words in my mouth that I never mentioned. 

I compared DA to Jade Empire because of the combat systems alone. Even if both games are dreadfully easy (they are) at least Jade Empire requires more buttons to press at a more rapid pace as to fight off boredom more effectively. Christ, how come anything anybody types on the internet just sounds intolerably bitchy and sarcastic? Is it me simply growing more bitterly cynical over time or is everyone that uses the internet a damned sixteen year old pisshead? No exclusions.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote VanderGraafKommandöh Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 00:20
Originally posted by Alitare Alitare wrote:

^ What a bitchy reply, man. Love ya for it, though.

Really? There aren't any orcs? Oh well, it's not as if I've been paying attention to what I kill. It's all the same midgets in armor or bandit highwaymen or what-have-you.

Did I ever say Skyrim is the epitome of plot in gaming? Hell no. In fact, I haven't even touched my copy of Skyrim in over two weeks. Obviously DA:O's plot is better than Skyrim's because Skyrim has no plot to speak of. It's literally a world built as an excuse to adventure and kill. 

But the graphics, gameplay fluidity, character creation system, combat, and world in Skyrim all trump DA by a large margin. There are so many subtle nuances that draw me in that DA doesn't have. There's no sense of exploration for me. It feels like I'm just walking in a straight line forward until I come across some predictable enemy types so I click once and wait, humming a fancy tune, while they all eventually fall to the ground, then I walk forward some more until a cutscene appears where I select responses for my character that have no real bearing on the plot. The decisions you make (So do I keep the nun or not?) seemed so inane and meaningless to me. So far the class progression system seems as bare-bones and unrewarding as hearing a loud, soggy fart in a public restroom. Simple feats and class upgrades that have no real effect on gameplay other than increasing a few inane numbers? Ugh, that's frustratingly archaic. At least with Baldur's Gate II you had some hefty decision making and exploration to contend with. The characters had more engrossing personalities and you had thrice as much control over your character's abilities. 

Sure all that generic sh*t bothers me, but it would be minor if DA's combat system were a little more involving. Hell, I feel like the game was designed in 1997 and only finished recently without any changes. And hey, if you ask me I'd rather have no plot at all than a garbage plot. At least I don't even have to deal with obnoxious characters being forced in my face. Every battle (on hard difficulty, of course) is literally me clicking once and watching a few characters perform the same moves time after time after time after time. I've not once come close to dying and I'm not even using tactics - I just run my ass right up to the middle of the nearest cluster of red-circled enemies and wait for them to die. If my health gets low I've got a large supplies of the instant healing items so one press and pow, fully healed in a flash. I haven't felt a single pang of struggle or true excitement. Isn't a game supposed to do that for you at least once in the first couple hours or so?

As I said I don't think it's a terrible game, I just had much higher hopes for it. There's no immersion factor. I almost feel as if I'm playing a text-based RPG and staring at the cover to a TOR fantasy novel cover simultaneously, except that most of DA looks pretty murky to me. Skyrim, to me, looks (much) better, plays much more engagingly, has three times as much content, has a lot more options, and gives you a much freer, more exhilarating hold of your character, despite the cheap pocketbook fantasy cliches which are so painfully abundant. Again, I'm no raving Skyrim (or ES) lunatic. I haven't touched my copy in a couple weeks and probably won't for another couple, but even half a minute of combat from Skyrim was more engaging, less limiting, and more viscerally enjoyable than the several hours I've sunk into this.

And I'm only comparing Skyrim and DA:O because you did - apparently you thought you were making some grand point. You might be tempted to say to me, in a virulently sardonic undertone, 'well if you don't like the game, why play it? neener neener sneer sarcasm blah'. In pre-emptive response - I probably won't finish it. I wanted to sink my teeth in and give it an honest try. You may also reiterate 'well how can you say you don't like the plot if you aren't reading it wheeper deeper doo dum diddle'. Again - I've read enough of it to know I won't give a quarter of a damn. When your primary goal is as vague as 'vengeance with an underlying fight for the greater good against monsters and demons and dragons' I stop paying attention pretty damn quickly. 

But you probably won't read this, anyway. 


Luckily for you I read all of it. Wink

I did not compare DA:O to Skyrim.  I compared it to Elder Scrolls (so all five games in the series).  I have yet to play Skyrim so I cannot compare it to that game but I can compare it to Morrowind and Oblivion which are games I believe you like better than DA:O.

DA:O is not as interesting or as fun as Mass Effect.  It's far more enjoyable than Jade Empire though.  I may even say it's better than KoTOR but I've not played that enough to say.

Darkspawn kind of look like Orcs and Goblins in a D&D sense.

Midgets in armour?  Most darkspawn are a similar height to humans.  You do get to kill the occasional dwarf but that's about it.

I've not seen the character creation in Skyrim but the character creation in Morrowind and Oblivion was horrid.  Not once could I create a character that looked like I wanted it.

At least in DA:O (well, with some hair mods admittedly), I could make my characters look a bit more real.  But then most out-of-the-box character generators are limited in my experience.

Skyrim is a new game, so graphics are obviously better.  However, Skyrim doesn't look that amazing either graphically (I've only seen it on XBox).

DA is linear in that respect, I agree.  It's not a sandbox game though.  I personally find sandbox games a bit annoying due to endless travelling around picking up herbs and spices and other crap.  At least in DA a quest usually ends in one place and I don't have to travel from one end of the map to the other five times to solve it.

There's a Nun in DA?  Where?

I think you'll find some things do make a difference on the plot but if you didn't skip all that, you'd know this. Wink  Even speaking to your companions and making choices means different endings.  You even have the choice to kill one of the characters when you first meet him, if you so wish (well he is a bit annoying).

The different Origins also make a difference to the overall plot (only slightly, admittedly).

How come I died plenty of times on normal difficulty and you didn't die once on Hard?  Hmm.

Oh yes, I know why... difficulty was nerfed on XBox and PS3 (don't believe me?  I'm sure Gamemako will back me up here).  I've seen many complain Hard was too easy on consoles compared to the PC version.

What I saw of Skyrim looked pretty murky too actually. Wink  There wasn't much colour going on there.

Read enough of the plot?  I guess you must have been on the DA Wiki page then.  Besides, it's not all about the plot so much.  The plot is not that amazing and I don't think it's meant to be.

That description of the plot sounds like pretty much every single RPG ever made.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gamemako Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 01:51
Originally posted by Alitare Alitare wrote:

Didn't you just read me saying 'I read enough of it to know I'd not like it', or do you prefer ignoring half of what people say and then, without full context, criticising them only to turn around and pretend that you're in some way miraculously more knowledgeable and superior? I never said either Skyrim or Jade Empire were terribly difficult games. I never said actual character depth and NPC personalities were deep - they're not. You can if you want to, but you honestly don't have to shove words in my mouth that I never mentioned. 

I compared DA to Jade Empire because of the combat systems alone. Even if both games are dreadfully easy (they are) at least Jade Empire requires more buttons to press at a more rapid pace as to fight off boredom more effectively. Christ, how come anything anybody types on the internet just sounds intolerably bitchy and sarcastic? Is it me simply growing more bitterly cynical over time or is everyone that uses the internet a damned sixteen year old pisshead? No exclusions.


I'm not trying to be an ass here, but you've been really touchy. You talked about skipping all the cutscenes, but you've only mentioned one non-decision (recruiting Leliana is a no-brainer). I'm not sure how far you've actually gotten, really, or what to tell you about the game at this point.

Jade Empire isn't really a good comparison for Dragon Age. JE is more of an RPG masquerading as a fighter, while DA:O is an old-fashioned PCRPG, a-la Baldur's Gate, Icewind Dale, and Planesape: Torment. I mentioned why I thought JE had a poor battle system because you compared the two. DA:O is intended to be a more strategic experience. I am fairly certain that you are playing on console, though; if you are able to go toe-to-toe with opponents on Hard, you're clearly not playing the PC version. It is worth noting that combat on the console version is... limited. Opponents are weaker and control is poor. Since you can't use the top-down view to issue orders, the game really ends up being like a bad MMO with a few sh*tty computer-controlled teammates. Truth be told, if you aren't playing for the story, it's not worth playing at all. Combat is dumbed down, graphics are muddy, and you can't toy with mods to fix bugs or improve gameplay. That's why I was concerned about skipping all the cutscenes and dialogue.

James, the nun is Leliana.

//EDIT: And by story, I mean that the universe and the characters are the focus. The core plot is quite generic save-the-world fare, but the universe gives more meaning to it. Hell, aside from PS:T and the Witcher, damn near every RPG is about saving the world, but they still manage to be entertaining.


Edited by Gamemako - December 31 2011 at 01:59
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Post Options Post Options   Thanks (0) Thanks(0)   Quote VanderGraafKommandöh Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 02:41
I know he meant Leliana but I'd hardly call her a Nun. Wink

My mate missed Leliana the first time round 'cause he didn't visit the Chantry/Tavern or wherever she was. LOL  Once you've left the village you cannot go back.

Gamemako: difficulty was nerfed on consoles for DA:O, I gather.  Hence why it's that much easier on Hard on a console.

I died a lot on just normal setting and that was even with pausing and setting up my NPCs accordingly.

And yes, just like Mass Effect, it's the Codex entries and conversations that add to the story, rather than the actual main quest.


Edited by James - December 31 2011 at 02:51
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alitare Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 06:58
I didn't say there weren't any decisions, I said that I personally didn't give a damn about any of them. I, as anybody with previous Bioware experience, knows that inter-party dialogue is one of the primary plot-driven draws. In DA:O's case I just don't care about any of the characters, and I do know enough of the plot. Even having skipped 83% of the dialogue I can still easily tell exactly what's going on.There's not much to speak of. I'm not a fantasy person, though. I detest fantasy novels in general, so obviously the game appeals less to me.

Of course, I'd expect you both to hop back on your 'PC is god' stuff again. Even with your 'top down view to issue orders' and 'enhanced difficulty' and 'godawful third party mods' I sincerely doubt it would all make my experience more enjoyable which, in case you hadn't read it before when I said it twice, wasn't awful to begin with, only mediocre/average/middling.decent/okay/whatever you want me to call it. And again, I don't deify the Elder Scrolls games. I personally love sandbox games, or at least the idea behind them. Does it always prove wonderful for me? No. I actually didn't care for either GTA 4 or Red Dead Redemption, both seemingly like one big long series of meandering car rides/horseback trips only lightly interspersed with good, but not masterful, combat. I deeply enjoyed Fallout III because of the overt control I can place upon my character and the world around me as well as a world I can become immersed in. I don't usually play games for plot in the ffirst place, but as I previous said - top me, no plot is better than an awful one.

Go ahead, pull a bunch of junk out of your ass and tell me everything I feel is wrong and everything I do is wrong because I'm not you and I don't play on the same console as you. I understand the differences between the PC and the consoles. You treat me as if I've never touched one. Christ, I used to play PC much more than my Xbox, especially with Baldur's Gate I and II, PS:T, Icewind Dale, Fallout I and II, Diablo I and II, and Warcraft III. I logged more in-school hours on Wolfenstein: Enemy Territory than I could ever happily admit. 

I'm using what I can. If you want to buy me a new laptop that would run all the games I want to play on high settings as smoothly as possible without crashes or freezes or framerate issues (one that won't struggle with games in the next three years, either), then please do. But considering my laptop doesn't offer me a comparable experience at the moment, and because I've got a family that needs food and clothing much more than I need a new computer, I'll happily stick to what's best for me. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gamemako Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 11:38
Originally posted by Alitare Alitare wrote:

I didn't say there weren't any decisions, I said that I personally didn't give a damn about any of them. I, as anybody with previous Bioware experience, knows that inter-party dialogue is one of the primary plot-driven draws. In DA:O's case I just don't care about any of the characters, and I do know enough of the plot. Even having skipped 83% of the dialogue I can still easily tell exactly what's going on.There's not much to speak of. I'm not a fantasy person, though. I detest fantasy novels in general, so obviously the game appeals less to me.


OK. To each his own. Given your interests, it is perfectly sensible that you would not be fond of DA:O.

Originally posted by Alitare Alitare wrote:

Of course, I'd expect you both to hop back on your 'PC is god' stuff again.


This is not a matter of "PC is God". It's not the same game on console. The game was originally designed for PC and was ported to console (most games are done the other way around). The game controls poorly on consoles. Difficulty was toned down due to these control issues. It has nothing to do with the PC being a superior platform. You keep jumping down our throats over a very simple statement of fact.

Originally posted by Alitare Alitare wrote:

Even with your 'top down view to issue orders' and 'enhanced difficulty' and 'godawful third party mods' I sincerely doubt it would all make my experience more enjoyable which, in case you hadn't read it before when I said it twice, wasn't awful to begin with, only mediocre/average/middling.decent/okay/whatever you want me to call it.


OK. To each his own.

Originally posted by Alitare Alitare wrote:

Go ahead, pull a bunch of junk out of your ass and tell me everything I feel is wrong and everything I do is wrong because I'm not you and I don't play on the same console as you. I understand the differences between the PC and the consoles. You treat me as if I've never touched one. Christ, I used to play PC much more than my Xbox, especially with Baldur's Gate I and II, PS:T, Icewind Dale, Fallout I and II, Diablo I and II, and Warcraft III. I logged more in-school hours on Wolfenstein: Enemy Territory than I could ever happily admit.


I'm just telling you why combat is so terrible on consoles. It's an explanation, not an argument. It is not a matter of superiority of one platform over another, it is just that DA:O on consoles is a mediocre if not downright poor port.

//EDIT: Here is an old video I created just to demonstrate for others how to succeed  on Nightmare in the PC version. This will give you an idea of what DA:O combat is like on the PC. It will also probably bore you to death, especially since I am so methodical and use absolutely no tactics. Still, notice how my mage almost dies in fighting an opponent with about 1/4 of his health left. This is the very beginning of the game.




Edited by Gamemako - December 31 2011 at 11:56
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alitare Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 12:28

And I can concede those points. I'm not trying to be mean-spirited or aggressive. I'm certain there are many poor PC-to-console ports. You won't see me trying a console RTs. I try to avoid them. I just don't think the changes you describe would make much difference in regard to my potential pleasure in the game. It doesn't change how you level up, how you progress dialogue, or what world you're in/creatures you're killing. There ARE tactics options available in the console port, they're only slightly more obtuse. I don't see the PC version vastly altering the way the game is played. It might be ten percent more fluid and smooth and it might be a little harder (I can always switch the console difficulty to insane). My issue is with the heart of the game - how you progress, the archaic, limited skills/traits sets, the limited, derivative class system that relies on concepts that were, for me, beaten into the gritty dust years ago. Every combat seems labored and unfulfilling from a base essence. From waht I've seen on both sides I don't think the PC's minor advancements would allow me to fully enjoy the game. It's entertaining in a mindless way, without any real sense of mystery or exploration for me, but I'm looking for something that'll blow my mind and give me goosebumps. Any recommendations?

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Post Options Post Options   Thanks (0) Thanks(0)   Quote VanderGraafKommandöh Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 12:31
Hmm.

Dustin, you mentioned you find the character creation and level-up system to be flawed.  If you level-up as a Mage incorrectly it can affect your character quite a bit.  Some spells are useless with some spells and some are good with others.  It requires a lot of balancing.

I actually did use tactics to make my life a bit easier as I didn't want to micro-manage everything.  It means my NPCs are more affective and die less often too.

I find Ashley Williams just as annoying as Morrigan, yet I like both characters.  I dislike Zevran the most and like Lelianna the best.

Do tell me about the Darkspawn and please let me know more about Flemeth. Wink

Which Origin did you start with anyhow?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote VanderGraafKommandöh Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 12:39
Limited skills/traits?

Much like the very pokey Elder Scrolls system then.  You are perfectly fine playing that series which has a terrible combat and level-up system (Oblivion does at least) yet cannot seem to cope with what isn't that far removed from previous Bioware RPG systems (not all based on D&D).

Derivative class system?

Oh, Skyrim again...

"It doesn't change how you level up, how you progress dialogue, or what world you're in/creatures you're killing."

I'd say it partly does actually.  Especially the levelling-up.  The nerfed console port means it's easier to level-up because you can make more mistakes.  The creatures are easier to kill... so of course it makes a difference.  Yes they're the same creatures but the difficulty is ramped up on PC.

You'll hate DA2.  They changed the combat system. LOL  Actually, you may prefer it but you'll still hate the game.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alitare Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 13:12
I began with the Human Noble as a dual-wielding-specialized Human Warrior, balancing between Cons, Dex, and STR (0-2-1/2-1-0 per two levels in allocation of points). I've gone through the one town defending against the undead, the palace and killing the revenant. The nun-rogue, easy as pie since level seven or so, has been able to unlock any door or chest without any issue on hard difficulty. My party members are Morrigan, Alistair, Lelianna, and myself. I got the assassin but I don't use him.) My mage, all I did with her was level up the heal and ice blast spells - that's all she needs.
 
-As a note, Skyrim has no class system-
 
I can randomly press skip and select any given response and it doesn't seem to affect anything. The party interplay system seems silly. No matter what decisions I make, either vile or altruistic, both Morrigan and Lelianna seem to react sporadically. If they disapprove all I gotta do is give them a few gifts and it's all repaired. I honestly haven't paid attention to half of what my character has said and it still seems as if most of my party really likes me. I've purposely tried to disparately decide - kill an innocent here, save an innocent there, to see what happens. It always ends up the same - my merry band of adventurers hiking it across the forests, towns, and dungeons without a care completing your basic 'kill this here' or 'collect this triviality there' or 'deliver this message because my legs are broken there' or 'fetch me a gob damned relic, son!'. All the items I recieve are a blur - rings, longswords, daggers, poultices, tons of dragonroot, corpse galls - the standard junk loot fare. The darkspawn are a blur. I almost play it in autopilot.
 
I can see why the PC's handling system is preferred, but would it change everything else drastically? Would it magically make me start giving a damn about the inconsequential happenings that even Tolkien made unnecessary decades and decades ago? The people don't seem real. It's as if the entire world stands around waiting for you to come and talk to them.  It doesn't offer me a single second of immersion. It all feels arduously like I'm in a cardboard world. I'm afraid if I touch my screen the trees and houses will fall flat backward with a paper flap thud. But, like I said - it's entertaining in a mindless way. It's something I can put on and run through to feel comfortable. It's familiar and I can practically play it with my eyes closed. It, however, takes a lot of willpower to draw upon my childhood experiences with quests and combats of this...errr...level and still be thrilled.


Edited by Alitare - December 31 2011 at 13:18
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Post Options Post Options   Thanks (0) Thanks(0)   Quote VanderGraafKommandöh Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 13:51
You run out of gifts eventually and some gifts are character specific, so don't just use them willy-nilly.  Oh and some characters will leave later in the game if you make certain decisions and they're not friendly with you.  One will leave unless they're hardened and another, depending on your origin, I think, will also leave if you've not hardened them.

Edited by James - December 31 2011 at 14:03
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Post Options Post Options   Thanks (0) Thanks(0)   Quote VanderGraafKommandöh Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 13:54
So you enjoyed the cardboard characters in Oblivion who repeated themselves and had faces that looked like orcs and who gave you inane quests to collect lots of herbs just to get into a guild?

I didn't.

DA:O isn't like that.

Lelianna is easy to win over.  Morrigan and Zevran not so much.  At least in my one finished playthrough.

Decisions you make do affect the outcome of the game and how your NPCs like you.  So you might be a bit annoyed later in the game when something you did means one of your NPCs leaves you.  Perhaps not though.  There's still a few characters to get yet (one is optional depending on your actions).


Edited by James - December 31 2011 at 14:09
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gamemako Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 14:21
Originally posted by Alitare Alitare wrote:

And I can concede those points. I'm not trying to be mean-spirited or aggressive. I'm certain there are many poor PC-to-console ports. You won't see me trying a console RTs. I try to avoid them. I just don't think the changes you describe would make much difference in regard to my potential pleasure in the game. It doesn't change how you level up, how you progress dialogue, or what world you're in/creatures you're killing. There ARE tactics options available in the console port, they're only slightly more obtuse. I don't see the PC version vastly altering the way the game is played. It might be ten percent more fluid and smooth and it might be a little harder (I can always switch the console difficulty to insane). My issue is with the heart of the game - how you progress, the archaic, limited skills/traits sets, the limited, derivative class system that relies on concepts that were, for me, beaten into the gritty dust years ago. Every combat seems labored and unfulfilling from a base essence. From waht I've seen on both sides I don't think the PC's minor advancements would allow me to fully enjoy the game. It's entertaining in a mindless way, without any real sense of mystery or exploration for me, but I'm looking for something that'll blow my mind and give me goosebumps. Any recommendations?



Depending on what kinds of games you like. It may make you enjoy combat more, but it will not change the leveling system or setting at all, and those seem to be your biggest gripes.

Skills in DA:O are generally understated. With a sword and shield, you are pretty much limited to knocking opponents down with your shield, stunning them briefly, or doing a four-hit combo attack. Everything else is autoattacking. With DW, most of your skills are also pretty understated, perhaps with the exception of Whirlwind. Thing is, the pace of the game is tailored to the tactical view and play style (and even then some would argue that it's a bit too slow).

To be totally honest, I can't think of a single game that would fit your criterion. Most games today are generic FPS clones and sequels that are exactly like the previous games (lol Dynasty Warriors). Of those that break the mold, most are PC games like The Witcher, and I get the impression that you wouldn't like that setting either (low fantasy, bunch of white guys treating dwarves and elves like they're black men in 1952).

Still there are games that might be interesting. Want a game with atmosphere? Play Dark Souls, the sequel/successor to Demon's Souls. It's all about you dying. Over and over and over and over. There's not really a story at all. You just want to get from one end to the other, and you will get your face bashed in 140,000 times along the way. Unlike games that want you to be a master of all, murdering every guard in the world at once just for kicks (ehrm, TES), Dark Souls wants you to be little more than a pest for the world to rid itself of, and it will do so more times than you can count.

Also, James, Morrigan is the easiest to win over as she has by far the most gifts. Zev and Sten are harder to win over because they lack many gifts, though Zev is generally pretty easy-going (just don't tell him that you're sailing upwind).
Hail Eris!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alitare Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 14:28
DA:O isn't like that? How about all those inane quests having you killing the same faceless enemies to get some trivial loot item (blood vials, roots, whatever)?
 
You keep coming back and throwing Oblivion in my face as if you think it's a big deal - some sort of argumentative super weapon. I don't get it. Oblivion was a lot of fun but I never once considered the characters anything but cardboard cutout set pieces. I just deeply prefer the less limiting basic gameplay of The Elder Scrolls more than DA:O. Why do you think I deify the Elder Scrolls games? Th I never once in my life pretended to think the ES games' plots were well-scripted or effectively executed. As I said before - it's just an excuse to explore an open ended world.
 
Maybe I missed that guild, but I don't ever remember having to fetch herbs to gain entrance into a guild. In Oblivion if you murder someone in the mage's guild you have to gather stupid herbs to regain admittance, but that's different. And is it really any worse than running blindly across a wooded path to gather roots and sh*t?
 
There are a hundred games I can name that I prefer more than DA:O (and many I can name I prefer over any given TES game) for several reasons spanning the consoles from SNES to XBOX 360, from Super Metroid to Mass Effect 2, Xenogears to Assassin's Creed II, PS:T to Prey, Metal Gear Solid to God of War, and all sorts inbetween.
 
Why ya gotta keep coming back to Oblivion? I never thought it was perfect, I just preferred the core gameplay, and now that Skyrim comes along and kinda makes it redundant, I probably won't play Oblivion for months (and I won't even be playing Skyrim for another couple weeks or more).  The cardboard characters and dialogue aren't the only aspects of DA:O that I dislike. There's something innately inherent in everything I've done in it so far that's merely left me feeling half-entertained, bordering on bored. The items don't seem specail. Nothing I do or receive seems important. The better longswords are only notable for having longer, more wordy names with colorful letters beneath. That doesn't excite or entice me.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote VanderGraafKommandöh Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 14:45
You kill faceless enemies in Baldur's Gate and Baldur's Gate II as well.  Much of the loot is also as trivial as it is in DA:O.

I was referring to the guild where you have to collect herbs and stuff to get to the next level within that guild (it may have been Morrowind actually).

DA:O is not as good or as fun as Mass Effect, Baldur's Gate I and II or PS:T.  It has a lot of flaws.  So I'm not saying it's amazing.

I just thinking you're not giving it enough time, that's all really.

I don't think the NPCs in DA:O are that cardboard by the way.  Some are very well done.  Some not so much.

I quite like the fact the weapons aren't so special (although I had a DLC pack for weapons and armour).  Far too many RPGs have annoyingly sick weapons.

Mass Effect works the same way.  The weapons are usually only a basic improvement and merchants stuff levels-up with the character too

An open world is fun if it's not so damned boring to explore like ES games tend to be.

Gamemako: Lelianna was the first character I got max friendship with and I hardened her as well.  I think it may have been the order I played the game in though as I seemed to pick up her specific gifts before anyone else's.

I managed to max most of them in the end 'cause I didn't give the wrong gifts to people.


Edited by James - December 31 2011 at 14:47
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alitare Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 14:52
@James: I think the last time I looked at my in-game clock in DA:O I'd run around 5 - 6 hours of gameplay. Am I supposed to sink ten full hours into a game before it starts being truly fun?
 
In games I like a lot of options, a lot of immersion, a very direct, engaging type of gameplay, lots of strategic possibilities (love Bioshock to death), discernible consequences and reactions to my decisions, a core game mechanic that is based on skill and pressure, critical thinking and originality (not too common, I know, but these are vague). I want it to be fast paced without being too simplistic, stiff, restricting, or shallow. I also have a deep affinity for the Rock Band series. For one, I love music (why else would I be here?) for two, I love games (why else would I be in this particular forum discussion?) Mixing them together seems like a natural victory.
 
I love most music games at their core as long as they're built cohesively. I even liked DJ Hero. Rock Band 3, with all four instrument types - drums, vocals, bass/guitar, keyboard, appeals to me instantly. I love playing both the mic and guitar parts simultaneously. The downloadble content for RB3 is a 2,000 song pool. I obviosuly don't try and pretend to 'be a rock star', but I love rhythm games and music. There are a lot of games I enjoy, and not always with clear reasoning.
 
I really enjoy the Assassin's Creed series so far, considering I care about what's going on and the gameplay is quite intriguing to me. I loved God of War, lots of Final Fantasy games (and sure, you could level a bevy of criticisms against the series, it's mostly for nostalgia and comfort.), I loved Bioshock, Mass Effect 1 and 2, Jade Empire, KotOR, Super Metroid, Gears of War, Half-Life 2, Deus Ex, System Shock 2, Resident Evil 4 (for the gameplay, alone), many Legend of Zelda games - 2-D and 3-D, select FPS games that aren't Call of Duty, Fallout I, II, and III, Chrono Cross, Mega Man X, and a boatload of games from the past handful of decades.


Edited by Alitare - December 31 2011 at 14:57
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Post Options Post Options   Thanks (0) Thanks(0)   Quote VanderGraafKommandöh Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 14:58
How is Jade Empire better than DA:O?  Just curious.

There are discernible consequences and reactions in DA:O though.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alitare Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 15:10
You're not getting my point. It's not just one or two minute aspects to DA:O that keep me from loving it. If it were just the poor loots or just the skills/traits sets, or just the uninteresting dialogue, or just the repetitive, practically unchanging combat, or just the restrictive world, or just the plot that offers me absolutely nothing, or just the boring, unimaginative classes - if it were only one or two of these things, coupled with some other deeply gratifying features, they wouldn't be more than specks of sand, but for me it's all of the above. I don't hate the game. It's fine for what it is, but it doesn't excite me or glue me to my seat waiting to see what will happen next.
 
And if there are deep consequences and reactions, I haven't come across 'em.
 
Edit: I never said Jade Empire was universally "better". The combat system is more engaging to me. Admittedly, I probably won't play it for a good long while. I really liked it when I played it a couple years back, but I doubt I could love it another time through.


Edited by Alitare - December 31 2011 at 15:15
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JJLehto Quote  Post ReplyReply Direct Link To This Post Posted: December 31 2011 at 15:37
Yeah, Dark Souls is absolutely tougher than Demons Souls :( :(

It hurts!

The lack of nexus is harsh, not only on its own but makes the world even more confusing. Since you can literally go anywhere now.
The game itself seems more difficulty. Defense seems down, enemies dodge a lot more, heal a lot more, and there are so many god damn f**king archersAngry 
Oh, noticed drops seem far less.

Although there is a skill set for drops now, so I assume as you level that up it gets better.
Unlike Demons that was just trial and error, Dark is just evil. Really painstaking and need to farm souls and level up to start.

My friend wants it so bad he bought if for 360 and I'm lending him my console since I havnt touched it. Should break his WoW addiction for about 400 hours!
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